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[OS] Mineral -generated scan MINECRAFT

2024-12-15 02:33:57|Myriagame |source:minecraft skins

Sum up

As we all know, the JER module has no instructions and functions that do not scan mineral production at 1.12+.In this way, it is difficult to find the best layer of minerals in the niche module. You ca n’t search for a small wooden ax!

This module adds similar functions to MC.

However, after all, the module made by McReator has limited functions. It can only scan mineral production and generate a function JSON file corresponding to the number of Y -axes and the number of minerals per layer.Simple mods can neither draw pictures nor Jei.The drawing needs to download the drawer provided by the author to read your file.

Module function

Add three game rules:

XZ -Adjust the X -coordinate range (referring to how many squares of the player's position).

ZZ -Adjust the Z coordinate range (same as above).

Dolist -Determine whether the system releases scanning progress (it will be scan slowly when it is turned on, but you can see where the scan is).

Add two instructions:

/oscan

This instruction can be scanned.

Scanning object: The square stepped under your feet.

Scanning range: Starting from the x and z of the player's position, the y -axis = 1, scan the number of blocks set in your XZ and ZZ game rules in the positive direction of the X and Z, form a surface.This surface scan will rise and repeat until the block of the block below the block under the block of your feet will be repeated.

The generated JSON examples and notes:

 {"command": "commit", this is what kind of command is this command (Common = number, proportion = probability) "block": "block {minecraft: diamond_ore}"(This is a block)" x ": 160," max_y ": 68," z ": 160, (xyz range, that is, scan area size)" 0 ": 0," 1 ": 6," 2 ":21, "3": 19, "4": 16, "5": 21, "6": 24, "7": 28, "8": 28, "9": 35, "10": 34,"11": 25, "12": 31, "13": 24, "14": 15, "15": 1, (Y axis corresponds to the quantity of this block, the length and width are in the rules of the game rulesFixed) ... "68": 0, "BEST_Y": 9.0, (excavating its best layer in this area, this is a diamond ore, if the sample amount is large enough, this value is theoretically 11, But I only have 100 blocks) "The_most": 35.0, (the number of blocks of the best layer) "all_block": 328.0 (the number of all the blocks in this area)} 

/oscan_proportion

In the same way as the above, the number of all blocks has become the ratio of the number to X*Z (area).It is recommended to use it when scanning a large amount of blocks such as stones, and diamonds are not recommended.After the module is scanned, a JSON file will be generated. The file name is a block name+random number. The path is the game folder/scc/rescan.

How to use the drawer?

1. The file is also placed in the game folder/scc/orescan, open and run with Python 3.7.

2. The program will let you enter how many lines do you want.You have to read a few files at the same time and write a few.

3. Then let you enter the RGB of this line.Scope 0-255.(It is best to have resolution with other lines)

4. After that, let you enter the file name, and you just copy the generated JSON file name (don't have suffix names!).

If you want to see a few files, the program will let you repeat 3 or 4 times.

Finally, the image is generated and can be exported (Python built -in function).

compatibility

In theory, compatible with any module, any dimension, unless the minimum height is not 0.

Plan: Forge, Fabric version of 1.16.5, 1.18.2.Python and MCR are not subject to the version!

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