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Diablo 3 was scolded in the national server, and the harm number was criticized in English

2025-02-06 04:41:18|Myriagame |source:minecraft skins

Last weekend, an article on Blizzard's official website about damage numbers made the Dark 3 community explode.The blog post explains in detail the handling of problems such as changes in damage numbers, localization and number selection in patch 2.4.Although the blog post is full of sincerity, community players, especially the Chinese server players, do not buy it. The reason is that they chose millions (M) that are unfamiliar to players as the damage unit during localization.

In the PTR test of 2.4 patch, the new mechanism of reducing digital damage has been well received, especially the numbers displayed in traditional Chinese clients are "ten thousand" and " billion" units respectively.But after the domestic server was launched, what players wondered why the localization option eliminated the abbreviation of thousands and millions, and only retained the processing of millions (M).

More intuitively, you can use this table to understand the current situation:

The display method in Simplified is consistent with the English version, retaining numbers below 100 million, and at the same time, it starts to display them in millions of damage at 100 million.The blog post also talks about the idea of ​​this choice:

In different language versions, we choose to use more or less abbreviations according to the situation, mainly because of cultural differences.The length of the number will affect the player's psychological satisfaction when seeing the number.Different cultures and personalities also affect players' preferences.For example, in the English version, we do not use abbreviation as long as the number is million, and we still display smaller numbers in full.

Because "1000000" looks more satisfying than "1M".

By the same token, "1000M" looks more satisfying than "1B", so we chose not to use the abbreviation "billion".Of course, it is crucial that we consider not only the size of the digital size, but also the visual effects, color and how we move.

For the simplified Chinese version, we also considered the blow and satisfaction brought by the damage value to the player, taking into account the reading difficulties caused by the damage number being too long, and the effects tested in the actual game.Finally, in the process of localization of the national server, we chose those numbers less than 100 million to retain the original numerical size and size, which is conducive to giving players a sense of satisfaction.At the same time, for damage values ​​greater than 100 million, M is used as the unit.

Judging from the feedback since the 2.4 patch was launched, players are obviously not satisfied with the abbreviation method in M.Not to mention "ten thousand", but at least the display of long-number damage is very uncomfortable with M, which is not much contact with by players. You may also have to calculate the number just now when you see M for the first time.

In the comments in the official blog post, some players also said that in the habits of French users, 100 million units are "Milliard" in French, but there is obviously no special treatment for this unit in the 2.4 patch.

Starting from 2.0, the enhancement of each patch has increased the damage number of players. In 2.4, the output of one billion or even ten billion has become the "daily" of many professions.For the national server, what do you think the digital display method should be?