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Comparing the burden required by the game "DOTA2" is so difficult that it has no friends

2025-02-06 04:41:21|Myriagame |source:minecraft skins

Quantic Foundry, a company dedicated to understanding and quantifying gamer motivations, collects details of over 140,000 gamers, determines their favorite games and why these games are attractive.

The results are multifaceted, but perhaps the most interesting part is the relative burden that is required for each game in the chart below.

Large-scale strategy games such as civilization or continental storms require more "thinking, pre-planning and decision-making", while CS Counter-Strike is a typical example of highlighting "fast reaction and reward quick reaction".

But drawing these games in one picture gives people the illusion that the difficulty between them is proportional.It also shows the challenges and requirements that each game has given players: football managers have slower reaction speeds, and although a few people will argue whether it is a simple game, it is still classified as the "simple fun" genre, because it won't cause any violent reaction from the player.DOTA2 mixes fast response requirements and strategic complexity to the point where it quickly reaches the boundary of "difficulty and fun".

“DOTA2 is so hard that there are no friends”

There is a game cognitive threshold (the rightmost white slash in the figure), if it is exceeded, that is, the game that forces players to make huge reactions and strategies within a certain period of time will no longer be interesting, and this company hopes itThe data can be popular among game designers, making it easier for them to optimize the difficulty of their own games.