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HTC virtual reality in progress: VR helmets will become mainstream in the next 3 to 5 years

2025-02-06 04:43:11|Myriagame |source:minecraft skins

Smartphone maker HTC said on Monday that virtual reality helmets are expected to become mainstream in the next 3 to 5 years, and next year will be an important explosion point for the technology.

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Phil Chen, HTC's chief content director, said today: "It will take some time for virtual reality helmets to become mainstream." Phil Chen believes that the current virtual reality helmets need to be further refined and continue to enrich content..

Despite this, HTC is full of confidence in the technology.Phil Chen predicts that the technology will become mainstream in the next 3 to 5 years, and the sales of virtual reality helmets will exceed 1 billion units in the next 7 to 8 years.

Currently, HTC is working with well-known game developer Valve to develop the virtual reality helmet HTC Vive.The helmet is similar to Facebook's Oculus Rift, which will be shipped in limited quantities by the end of this year and will be available worldwide early next year.

While HTC Vive uses "gaming devices" as its selling point, Phil Chen said the product can also be applied to areas such as technology, education and health care.In addition, it can also serve as a platform for telling interactive stories.

HTC is known for selling Android smartphones, but it has been in poor shape in recent years.To boost sales, HTC began investing in virtual reality technology and smart devices, such as the development of the HTC Grip, a smart bracelet with sports brand Under Armour.

As for the HTC Vive, Phil Chen did not disclose its price and shipments this year.But Phil Chan confirmed that HTC plans to launch the product globally and is currently looking for content partners.

Currently, content partners in this field are mainly located in Western countries, but Phil Chen said the company's HTC Vive team also hopes to find potential partners in Asia.He said: "China and Japan are also interested in virtual reality devices.