your current location:首页 > news>Rice Ship Gong Er has a violent approval of the Japanese game industry self -entertainment and self -entertainment will

Rice Ship Gong Er has a violent approval of the Japanese game industry self -entertainment and self -entertainment will

2025-02-06 04:56:21|Myriagame |source:minecraft skins

The "Father of Locke" Rao Ship Raoki is known for his usual criticism of the Japanese game industry. At the 2010 TGS video game exhibition, he said the following remarks to the New York Times: Japanese gamers are making bad games,The game industry in Japan is at least 5 years behind Europe and the United States.After a lapse of 5 years, Gradminer Jingji accepted an interview with foreign media at the E3 game exhibition last week. Let's take a look at his views on the Japanese game industry.

Question: You have a lot of negative views on the development of the Japanese game industry, but now the situation has improved. What do you think will be the development of the Japanese gaming industry in the past?

Answer: The biggest change starts from 3 years ago. Not only myself, you see that Igarashi Xiaosi and Mr. Suzuki Yu have achieved success in crowdfunding, which proves that the European and American markets still hope that these old -fashioned producers will develop Japanese games.Thanks to Kickstarters crowdfunding, things have changed, and Japanese publishers should also realize this. The market needs us to create Japanese games.It is hoped that Japanese publishers will do some practical actions, and hope that more Japanese producers can realize their dreams through crowdfunding.

Question: Crowdfunding solves one of the problems. Are there any other problems in the development of Japanese games to be solved?

Answer: Japanese producers and Japanese companies should not make frogs at the bottom of the well. They cannot only stay in Japan. They should bring their games to E3 and the world.However, this will not happen. If you have to work with foreign companies in Europe and the United States, your game will have a new "taste".And language is always an obstacle.But if you always stay away from the world market, you will not grow.Therefore, the next problem to solve is to let Japanese producers go abroad. It cannot make your game only succeed in Japan and face the world.But this will not happen.

Rice Boat Rongji Test the new work "Invincible No. 9"

Question: Does this behavior tend to be excessive self -confidence or fear?

Answer: I think it must be fear.The Japanese are too shy, and they are afraid of what they don't know.Because they never went out.Because you are shy, you dare not try it, you will not make progress. This is a vicious circle.Especially for game producers, you need to understand new things and create new things.But shyness can't help you.

Q: What do you think will cause the development of the Japanese game industry?

Answer: I think more and more Japanese producers are successful in crowdfunding and will ignite the movement.Although I, Igarashi, and Mr. Suzuki have achieved crowdfunding work, other producers are still afraid of the European and American markets.If the three of us carry forward the movement, other producers may try to go to the European and American markets because it has potential.