your current location:首页 > news>IGN's evaluation of "DOTA2" surpassed LOL Targeta Tower, why can it become a classic

IGN's evaluation of "DOTA2" surpassed LOL Targeta Tower, why can it become a classic

2025-02-06 05:02:36|Myriagame |source:minecraft skins

Recently, IGN, a well -known foreign website IGN, rated the currently popular MOBA games.DOTA2 won the League of Legends 9.2 points with 9.4 points.And DOTA2 in the game live watch watching in May also ranked 3rd.From 2005 to the present, DOTA has accompanied us for 10 years, so what kind of charm is it, making DOTA a monument that cannot be ignored in the history of the game?

IGN's high -scoring player's "artwork" in the eyes of players

IGN is a multimedia and review website. The main target is video games, which has now developed into the world's largest game entertainment media.As the world's top game media, it has a professional and complete game scoring system. At the same time, the authority and professionalism of IGN are among the best in the industry.Therefore, the DOTA2 of V Club has achieved the first IGN's recently scored MOBA game scores. When the TI5 approaches, it will be very excited, which will make DOTA2 be promoted wider globally.In summary, the positive view given by IGN is: 1. Players bring generous returns.2. Super playable.3. Extremely diverse.4. It's completely free.But there are: negative evaluation of novice players.

The authority of IGN worldwide is undoubted.Even if the masterpieces of the game are sold well, if there is no IGN's high score, it will be missed with the term "God's work".This also proves how good DOTA2 is a game, and even DOTA2 has become a constant update to some extent. Players are constantly participating in 'art'.

The premium of Changqingshu of the game for more than ten years

The history of DOTA can be traced back to the era of star hegemony. At that time, the map named Aeon of Strife.After the more powerful map editor of Warcraft, the ancestors of DOTA transplanted the map to Warcraft.At the beginning, the original DOTA did not have so many heroes and did not have so many equipment. From the perspective of today's eyes, it was backward and inefficient.In addition, in the country at that time, Zhen San, the Warcraft map of DOTA, had been promoted. DOTA was like a bird who was occupied by the dove, and it was weak and developed slowly.However, as time passes, DOTA is constantly being updated, and it is becoming more and more popular. Although they are transferred to the author several times, they are all talented people.The leader, and DOTA's first competitor: Zhen San.But because of the slow update and other problems, it gradually disappeared into people's eyes.

And when the update of DOTA began to take over by Icefrog, the new era of DOTA began, which is almost equivalent to the difference between human history, before and after AD.The great god Vigoss also followed.In the past few years, star -rated hegemony, anti -terrorist elite, World of Warcraft, etc., one after another in the long river of time, only DOTA has been continuously updated and updated, the map capacity continues to increase and increase, and then increased.The number of heroes continues to increase.Ice frog, the father of this DOTA, regardless of the return, continues the vitality of DOTA. Only he understands whether a game can live for a long time and only has something to do with whether he updated.Even if it is like the 84 version some time ago, the update is overkill, but there is an 84C appearing immediately to make up for the shortcomings of 84.

From Aeon of Strifes in the interstellar era, to Warcraft: EULS of chaotic rule, to Guinsoo during the Frozen Throne, and finally to Icefrog.In the history of human games, there are so many versions except DOTA.It turns out that constantly updating and constantly bringing freshness to players is the success of DOTA and becoming the classic key.

Below is a history of DOTA update by water friends. Although the author may not experience the interstellar hegemony and Warcraft: the rule of chaos, but it is only one of them, and you can also see the persistence of ten years and the precipitation of time.

Try to support the huge player team of major platforms

During the few years from 2007 to 10 years, DOTA gradually became widely known to popular nationwide. Even people who surfed the Internet, even if they did not play, they knew from other channels and knew that there was a very playable game with DOTA.At that time, many people's school career was the DOTA career. DOTA was youth, the crazy, passionate self.And Haofang, VS, 11 excellent, successful third -party platforms, which made DOTA, a game that had no copyright, no source of funds, and no company operations at the time, and magical popularity to every corner of the world.Dota is also the first and last, and there are games with official operations but related world competitions.

It was not until DOTA was stable to DOTA2 that DOTA officially had its own official website. With its own development team, Icefrog only returned from a few years of return to the reward that he deserved.In fact, the two years before TI1 to TI3, DOTA's profit was not so good, but the long vision of President V made them silently persist as the original ice frog.This is exactly the case that DOTA2 can be unanimously recognized by DOTA players.Today, DOTA2 users have begun to break out, and the DOTA 2 account has increased by 85%last year, reaching 42.9 million people in February 2015.At the same time, user activity has also continued to increase. In February 2015, the average daily online number reached 1.26 million at the same time, an increase of 81%year -on -year.The continuous molding of the player team has also created a huge group of audiences, and also formed a benign ecology of user feedback and game updates.DOTA2 has become a kingdom.