2025-02-06 06:18:03|Myriagame |source:minecraft skins
On May 26, the cross-platform 3D action game "World 2-Storm Empire" jointly created by Gude Games and Taiwan Oxon Studio was officially launched.
It is understood that Gede Games previously launched the "World 2" stand -alone version of "World 2: Monster Hunting" in November last year. This game has long occupied TOP 1 in the AppStore payment list for a long time.
On April 9 this year, the online version of "World 2-Storm Empire" of "World 2" finally landed on the iOS platform in the expectations of the player. The data shows that on the first day of its launch, the AppStore paid list was on the spot.The top of the list, which also made two games of "World 2" in the first 10 of the AppStore payment list.
It can be seen from the previous achievements that the success of "World 2" on the Android platform can be expected, and from the perspective of various analysis, it may further become a phenomenal mobile game this year.
World 2 is not a simple mobile game
In the system built by the "World 2" online version, one of the highlights, or the place where other mobile games are different lies in the "free and open economic system", players can freely trade the equipment in the game.
In fast iterative mobile games, few manufacturers will be willing to spend time to study this. It involves a large number of economics theories and traditional end games. There may be a group of specialized personnel plus several economists to consume.It may not be possible to study a perfect economic system in 1-2 years.
And since World 2 can build an economic system, we can see that the producer's expectations for "World 2" will definitely not just make a game of fast money, but a mobile game as a end game for operationGame.
The trend of conforming to the quality of mobile games
And we all know that the mild and moderate games of the mobile game market card and chess and cards still occupy a very important market, but the trend of severe and high -quality is irreversible.
Interpret it with cold numbers.
In April, Dataeye, a mobile game data analysis platform, released a "2015 Q1 Mobile Game Data Report". From the game habits, the phenomenon of fragmentation of mobile game players is becoming increasingly not obvious.In 30 minutes, players were 54.21%, more than half, and 53.32%of players with an average daily game of more than 5 times;
From another picture, it can be concluded that more than a quarter of the mobile game players are heavy players. The average daily game of role -playing games is the longest, and 34%of players are heavy players; action adventure games day averageThe game duration is in line, with 31%of the heavy gamers; from such data, the group of heavy players has a certain scale and is growing rapidly.
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