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Huanju Mutual Entertainment today established "Gu Jian Qi Tan OL" and other end -game giant system releases

2025-02-06 06:19:46|Myriagame |source:minecraft skins

Today, the boutique game publisher gathered the Times of Huanju in Guangzhou to hold the "Gathering Times Interactive Entertainment Brand Conference", and officially announced the establishment of the Division of the Julu Times Mutual Entertainment.The YY Voice, Huya Live, Play Game Network, Huanju Games, YY Entertainment Live and other industries with the Yiyu Times provided a platform for players and users.The entertainment content erupted, and the establishment of Juluxin Mutual Entertainment not only symbolizes the fusion productive forces that embrace the entertainment content, but also represent their determination to penetrate the game industry.At this press conference, Huanju Mutual Entertainment will bring the cultural phenomenon -level IP giant "Gu Jian Qi Tan Qi Tan Network Edition" and 3D Oriental Fantasy "Tianyan Record", 3D martial arts MMO "Code Storm", American Blid MOBA "Magic Heroes"》 There are many high -quality masterpieces.

Huanju Mutual Entertainment Brand Conference, Special Station

"Tianyan Record" dynamic illustration CG

欢聚互娱事业部发布会现场

Lest of the press conference of Huanju Mutual Entertainment Division

欢聚互娱 一起制造欢乐

Huanju Mutual Entertainment to create joy together

《古剑奇谭网络版》游戏原画-灵空山西洲居首曝

"Gu Jian Qi Tan Online Edition" game original painting-Lingkong Shanxizhouju first exposure

《天衍录》概念原画 昊天侵袭

The concept of "Tianyan Lu" original painting Haotian invaded

《代号STORM》概念原画-江湖

"Code Storm" concept original painting-rivers and lakes

CEO Li Xueling: Establishing Huanju Mutual Entertainment Division to meet the needs of players in the end game

At the beginning of the establishment of Huanju Times, the depth of the output of the high -quality work around the end game, the premise of the player's needs for the development of the tool development. Its unique rich media+cluster communication mode (rich communication) has harvested the favor of 70%of end -game players.EssenceIn the current era of Joy, I have found and found a mature closed -loop business model. Through resource integration cooperation, the game operation platform has a recycled recycling development, release, and distribution capabilities.

From this, the Division of Huanju Mutual Entertainment came into being, based on the communication and interactive platform of communication, using game operations as the core, and the interactive output of derivative content cluster as the expansion model (content including products, information, video, etc.) to meet the continuous end -game players continuouslyDemand for surge in entertainment content.

欢聚时代CEO 李学凌

Huanju Times CEO Li Xueling

《魔幻英雄》英雄原画 银月黑鸦洛克

"Magic Hero" heroic original painting silver moon black crow Locker

Mutual Entertainment VP Dong Rongjie: Embracing the concentration of entertainment content to promote the boutique of the end game

In this era, the nature of young people to create a happy experience is limited by reality, and there is no room/content to let them explore more.The game content experience, consumption and platform that creates "hot" interaction based on the cluster ecosystem will be able to break the gap and build a happy environment for young people to create a joyful environment, so as to change the gathering.

The establishment of the Huanju Mutual Entertainment Division is to adapt to the more powerful and stronger ecology product productive productivity.Currently, the registered users have reached 770 million, and the monthly active users have reached 100 million. Now all popular games on the market such as "League of Legends", "World of Warcraft", "Sword Spirit" ... Many players are active on this large platform.In other words, the Division of the Mutual Entertainment Division carries the complex of gamers' demand for boutique end games.It can be imagined that when the establishment of the entertainment of the integrated entertainment department will promote the signing of more game masterpieces, accelerate the high pace of the end -game industry, and create joy with players.

欢聚互娱事业部副总裁 董荣杰

Dong Rongjie, vice president of Huanju Mutual Entertainment Division

欢聚互娱 多元聚变

Gathering Mutual Entertainment Diversity Fusion

欢聚互娱 跨界联动

Huanju Mutual Entertainment Cross -border Link

Zhou Jian, General Manager of Mutual Entertainment: Signed an exclusive cooperation "Gu Jian Qi Tan Online Edition" to promote the win -win results of fans IP interaction

IP is the focus of attention on the Internet industry, but it is different from the value system mainly based on IP and CP research and development. The strategy of gathering intellectual entertainment is more inclined to make fans win -win with IP interaction.At present, the real -time voice communication under the time of Huanju Times can form a closed loop of recycled recycled for player experience. Therefore, in Zhou Jian's view, the platform's control of player needs is more accurate. Through the big data environment, find the deep motivation behind the needs of the player.Provide users with more accurate services.

Taking the "Gu Jian Qi Tan Network Edition" signed this time as an example, from a well -known Xianxia stand -alone to popular TV series to the current "Gu Jian Qi Tan Online Edition".This cultural phenomenon IP will undoubtedly bring more talks to players, and players will get more opportunities for independent output and independent income through the entertainment ecosystem of the Mutual Entertainment Division.The game live, original music, game peripherals ... From one door to another, players can also get more sense of participation, identification, and profit from it while enjoying the phenomenal masterpiece.The energy of IP works will have a "nuclear fusion" with player fans through the platform that gathers.

欢聚互娱事业部总经理 周剑

Zhou Jian, general manager of Huanju Mutual Entertainment Division

欢聚互娱 合作共赢

Huanju mutual entertainment cooperation and win -win

《古剑奇谭网络版》江都实景截图首曝

"Gu Jian Qi Tan Online Edition" Jiangdu real scene screenshot first exposure