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The publisher has been losing potential influence games because of fear of excessive risks

2025-02-06 06:36:38|Myriagame |source:minecraft skins

In the past few years, a lot of games have raised numerous funds on Kickstarter, because publishers believe that the risk of supporting a creative product is too great, and the annual game will be crowned with a new name money.Fortunately, we have platforms like Patreon and Kickstarter to use. There are already a lot of creative games to complete and release through this, and they are indeed what players like.

A recent example is "YOOKA-LAYLEEE".In the past few years, publishers have always thought that players no longer like three -dimensional games.In fact, the game "YOOKA-LAYLEEE" raised $ 1 million on the first day of Kickstarter, and now it has raised $ 2.2 million at the end of more than 30 days.There is no doubt that everyone in the industry has seen the success of this game.

"Heaven: Rescue" is another example.Multiple publishers rejected the work because they thought that players wanted a real medieval RPG game, or another fantasy RPG.But "Heaven: Salvation" is one of the fastest raised games raised by $ 1 million, and the players have high expectations.

Now things have changed, such as the game "Into The Stars", which was successful on Kickstarter, and then the publisher Iceberg Interactive felt that the risk was not so great and decided to undertake.

Of course, many games can only get one or two million US dollars, and will not fund the budget of tens of millions of dollars like a large company, but even small creative games developed by small teams, developers should pay attention.These games have been recognized by fans, even if the finished product does not meet everyone's high expectations.Ubisoft's "Son of Light" and "Brave Heart" are the best examples.