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Xbox One version of "Witcher 3: Crazy Hunt" on the first day of patch reduces material performance

2025-02-06 06:37:18|Myriagame |source:minecraft skins

According to foreign media reports, the first day of the 588MB patch of "Witcher 3: Crazy Hunt" improved the frame rate performance of the Xbox One version, but the cost is a large number of picture elements, including shadow, material filtration, and even pre -rendering animation.

After comparing the original game and the first day patch game, the media claimed that the first day of the Xbox One version of the patch caused "significant stuttering" to the game's pre -rendering passing animation, resulting in the effect of only 22fps in video playback.

The material filtering of the initial tutorial part of the game is also "reducing quality" after the patch is installed, becoming a more blurred material.However, the media said that there was no such problem after the opening of the opening.

The shadow is also said to be influenced by the patch, and some shadows are "lost after the 1.01 patch."The media suspected that this was related to the patch modified.

However, the frame rate of the game has increased significantly, and most of the scene games run in 30fps.However, the dynamic resolution claimed in the patch is not much different from the initial 900P target. The media said that the version of the Xbox One seems to only achieve the performance of the complete 1080P in the title screen and pre -rendering animation.And this game runs at the native 1080P on PS4.

The original media wrote: "" Witcher 3: Crazy Hunt "is obviously a game with 900P resolution. We can find a scene that runs at 1080P resolution.This kind of GPU load is low, and the game is also rendered with native 900P.

The media has not tested the PS4 and PC version yet. I don't know if the same problem will appear in the first day of the patch on these two platforms.