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How to open the world's strongest work "Witcher 3: Crazy Hunt" how to board the RPG throne

2025-02-06 08:23:07|Myriagame |source:minecraft skins

Opening the world game is not a new concept. As early as 1979, now it seems that the "Akarabe: Doomsday of the World", which is extremely "humble", has become the first person to open the world of RPG.Time has moved, and more and more excellent RPGs have poured into our sight, from "Elder Scrolls 2" to "Assassin's Creed", from "Batman: Akam" series to "GTA" series, countless classic RPGs come into sightEssenceIn 2015, we also have to enjoy the open world masterpieces such as "Assassin's Creed: Victory", "Metal Equipment: Phantom Pain", "Crazy Max" and "All Lock", etc.To a strong opponent- "Witcher 3: Crazy Hunt"

However, in the development process of opening world games, the wind of the host has been dragging the pace of game development.When the Xbox 360 and PS3 consoles occupied the rivers and mountains that year, the developers seemed to have enjoyed it and were unwilling to push out.For example, the game "Spider -Man" allows players to explore the vast New York City, but you can soon find the game's flaw -although the map is large but boring.Many games give us a huge game space, but within the vast space, there are very few players can do.Some producers also tried to break through innovation, but due to various reasons, the game also highlighted another major problem -repeatability.

For example, "Watching Dogs" and "Assassin's Creed: Great Revolution", these two works give players a high degree of freedom.Provides many buildings to enter and explore, but the contents of these buildings have not attracted players for too long.The small map of "Assassin's Creed: The Great Revolution" is very garbage, and even professional drawers will not be able to touch their minds. In addition, after several tasks, they find that each task is similar., Make people point out.However, the two works of "Dragon Century: Trial" and "Saint Trust 4" rely on a huge collection system to keep players freshness and weaken the use of stories to promote the development of the game.Colorful.

For the masterpiece "GTA5", the production team has all created a "film emperor" -level script for the game.Items, tennis, and so on, these series of traditional projects have also added a life atmosphere to the game.

"Witcher 3" will be released on May 19th. This game has 36 endings, more than 30,000 main plot dialogues, a 35 -fold game world, 50 hours of main tasks, and 150 branch tasks."Witcher 3" looks like he wants to win the lead in the RPG industry.But then again, what is the difference between "Witcher 3" and other open world games?

The world of the wizard -danger and vitality coexist

First of all, remove the rich details of the protagonist Jerot -armor, weapons, equipment, and hairstyles. The most intuitive feeling is -the game screen bunker.In addition, the production team also uses a unique way to make games. According to the conventional practice, it should be the first main line story -the production of the game interface -making the game world -making cities, mountains, rivers and so on.And CD Project Red runs counter to the back, first starts to make the game world. In this way, the cities that appear in the game, landforms, etc. are not like being "deliberately".The production team created a true and credible world for players to be full of crisis.

We have appreciated the dynamic weather of "Witcher 3", the circular system day and night, portrayed rich vegetation, the super -real moonlight under the volume cloud, and the wind hit the uncertain trees."Become a god of protecting.In addition to the environment of the game world, the city portrayal is also extremely rich. The two cities in the game are very different and have their own characteristics.The details in the town are so real, and the people of all colors are busy, forming an extremely shocking and shocking medieval urban picture.The world details are so real and diverse. For example, in terms of the weather system, residents will find a place to rain when it rains. When it is cold, it will make a fire together. After receiving the attack, some people escape and some people will fight back. You will even fight back.You can judge when you stand at a high view of expressions at a high place to look at the city, so as to choose your appropriate travel time.The crazy storm when sailing at sea will cause a wave, and your ship will continue to shake in the lightning thunder and become difficult to control, and even your navigation will be affected.In addition, there are dozens of small towns in the game, waiting for players to explore.Marsh, mountains, forests, caves waiting will definitely make players overwhelmed and satisfy your desire to explore.

Experience "Domineering President" -the choice will affect many RPGs in the world, which contains a set of moral rag mechanisms.However, in these works, no matter what choice you make, the impact on the entire game world can be described as minimal.However, in the "Wizard" series, every choice made by players is extremely important and has a fatal impact on the ending of the game.In the world of "Witcher 3", there will be 36 different endings. The production team does not have any special content for the game ending. It is just the result of the natural formation of the story.The story of Wizard 3 has hundreds of different branches and branch plots. The production team must summarize all this element at the end of the story.Some of these elements come from the beginning of the game, some of the other moments in the plot.The final ending will depend on the player's choice.

At the same time, in order to make the game more realistic, a variety of accents are gathered in the game. You can know where these characters come from. When making defensive work, which kind of stone will be used to formulate according to the suggestion of geologistsThe story of the story is also trying to restore the original novel.The rich text is enough for players to explore more background information. The branch line believes that the closeness of the branch line and the main line in the main storyline and the main line will be beyond your imagination with the depth and length you can't think of.

The game world of causal cycle

In Demo, the protagonist Jeolot came to a small village. A monster appeared near the village, which hunted and placed the order. The elders in the village wanted to soothe the monsters by sacrifice, but the villagers in the village were strong.Strong opposition.They found the protagonist, hoping to hire the monster hunter to solve their troubles.RPG games are often surprising in the plot, but this task that looks vulgar is the ultimate task. If the Witcher 3 will be similar to the previous work, everyone who is familiar with the series knows that things are far more than that matter is far more than that.Simple.The protagonist used the "wizard induction" and quickly found the traces left by the monster, a human -shaped giant with a long horn.For example, this human -shaped giant beast will be as annoying as a very annoying skill. It will be spell on a human body in advance, and then resurrected on the cursing person when the body is killed.And this time, the object of its curse is a villager in the village.

And this problem follows, Jerot wants to kill the monster first, and the protagonist returns to the village for investigation. His employer is very sure that the monster must be spell on a elder.That's why the elders are willing to sacrifice, and they are unwilling to let the protagonist go to hunt the monsters.However, when the protagonist resumed his "wizard induction", he finally locked the position of the cursing person.But at this time, even if players do not need superpowers, they will find that countless unknown black crows have appeared in the village.

The protagonist knocked on the door of the curse, and a young girl walked out of it.And this woman is the lover of the protagonist employer.According to the description of the development team, in the game, players will be forced to make some difficult decisions. There is no absolute right or wrong in the world of "Witcher 3". All players can makeOut of choice.

Even if the game does not use the moral value setting similar to "Dragon Century", the developer does not think that you can determine whether you can be a good person. You will not have any form of moral system in the game."Witcher 3" encourages players to make the most honest based on their own ideas, and let players truly feel the spiritual world of white -haired wizards, and then use various different results to reward players.Of course, all decisions will have different effects and consequences.Some decisions will affect some people and some groups, and some decisions will affect the pattern of the entire world.

And the woman is about to face a terrible destiny, Georot's employer asked him to deal with the monster first, and he would "handle" the woman after the protagonist left.

When Geralt resolved the giant beast to return to the village, what was unexpected was that not only the girl was executed, but all the elders in the village were also on the spot.It turned out that after the protagonist's departure, the elders claimed that the elders had been controlled by the monsters, and used this as an excuse to incite the young and strongist bloody coup, and the girl's death was attributed to the "elderly" dying revenge.

Geralt put away the reward. For his journey, this was just the sea of ​​hundreds of branch mission.There are countless stories and the same difficult choices in front of them to explore players in "Witcher 3".

Conclusion:

After seeing the game world of "Witcher 3", I started to understand CDPR ambitions. I believe that players can no longer describe what they have seen and heard by shock. Presumably, you can't wait to be exquisite, complicated, huge, vitality, vitality, vitality, vitality,The elastic open world swims.