2025-02-06 10:17:28|Myriagame |source:minecraft skins
At this year's Microsoft BUILD Developer Conference, Square Eenix showed a wonderful video DEMO, and then interviewed SE.According to the SE representative, they transplanted the basic rendering tools of the Luminous engine on the basis of DX12, and it took only three weeks before and after. They said that providing DX12 support for the engine was not a difficult task.
"It took about three weeks to get the basic rendering function in my impression. I have also done the API level of the image engine before. In contrast, the DX12 is very simple and direct. And I want to point out that this is not directly suppressed, I did n’t use too many exclusive features of D3D12. In the future, we will adjust the system to make the engine more suitable for D3D12.
"So I personally think that it is not difficult, but for any graphic API, it needs to be used for a period of time to make the API to 100%."
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