your current location:首页 > news>"Witcher 3" is particularly optimized for Nvidia graphics cards to optimize the effect of no sea flying wire

"Witcher 3" is particularly optimized for Nvidia graphics cards to optimize the effect of no sea flying wire

2025-02-06 12:56:37|Myriagame |source:minecraft skins

Recently, the media interviewed the production team of "Witcher 3", talking about the new technologies in this work, the creation of the role, the beheading special effects, etc. Let's take a look.

Question: After you have experienced the production of the three works of "Wizard", it is more and more difficult to build a rich character than before?

Production team: Yes, in the world of "Witcher 1", the characters are very single.At that time, we did not deliberately pay attention to the artistic guidance of the game, texture resolution, and other issues. At that time, we had not enough experience to improve the game. In our production team, there were only about 60 people, but now we have increased to 250.Undoubtedly, we have given us bigger and more complicated production levels.In addition, the hardware of the host and the hardware of the PC are also moving forward, everything is different from before.

Back to the world of "Wizard 1", we only used a small polygon for the model, and even completed the map production on Photoshop, and the production cycle was short.Now, we have considered every detail, carefully crafted, and portrayed a unique character image.In this game, every joint of the character can be moved by each joint. Compared with the palm of the "Witcher 1" like "Labor Insurance Gloves", it is a great change, and we are also lamenting the progress brought by technology.

Question: Is the design of the monster as fine as making characters?

Production group: Yes, it is even more complicated than making characters. In this work, the characters are divided into three categories: men, women, children, and each type of skull model.And the monsters can be described as a variety of, and there are all kinds of behaviors, so the behavior, appearance, animation, and AI are different from each type of monster.

Question: The grade of the griffin is relatively low. Is this designed like this from the beginning?

Production team: Yes, they often appear in groups, not BOSS -level enemies. Gryphon will appear in the game as a wild animal.Players may be able to meet a few "unfortunately" on the way to run.In addition, there are many types of monsters in the game, divided into large, medium and small monsters.

Question: Is each monster different?It seems that the griffin needs some special tactics.But if you encounter other monsters, it seems that there is only a difference in body shape, or the health is higher?

Production group: There are 80 creatures in the game, and each creature has different forces and weaknesses for players to find it.These monster skills are changeable, with fire types and poisonous types. In short, different monsters need players to use different strategies.For example, when killing some types of monsters, you must use a specific method to let it go somewhere to attack it.

Question: Have many monsters never appeared in the previous work?

Production team: Yes, some monsters have appeared in the previous work, but more monsters are newly designed by us.

Question: But the biggest enemy is human, right?In "Witcher 3", the clothing, appearance, and behavior of each character are different. Making such a complicated situation will definitely kill a lot of brain cells?

Production team: Yes, making these characters consumes a lot of energy.The scale of the game is increasing, which means that the types of characters and monsters will continue to increase.We have developed a set of "component systems" to create characters.Like other games, we will establish hundreds of different character models in the game. Instead, use the "component system" to combine characters from armor, legs, shoes, equipment, helmets, hairstyles, hairs, etc.The appearance of each character is unique.

Question: How to deal with facial animation?There are many heavy scenes in this game, but you do make many unique facial expressions.

Production team: The scale of the game is too large, we cannot use the face capture system.However, we have made a lip animation system, and this system is very plastic: it can create a role with the same effect as the facial capture system in about three or four days.In the game, there will be no protagonist expressions in the game, and the expression of the dragon sleeve is not expression. All the character expressions will have the same effect.

Question: When you beheaded a certain enemy, will his face still have an expression?

Production team: Of course, we have thought about this, but we are too weird. Think about it.

Question: Does the hairstyle and the effect of the fur in this work have added any new "black technology"?

Production team: Yes, the trees, grasslands, hairstyles, beards, and fur in this work have added the latest technology.All these objects have dynamic effects. For example, hair will flutter with the wind. At the same time, we have specially optimized the N card. The NVIDIA fur effect is added. Students who use the N card can try it.

Question: Will the "Hai Feisi" effect in "Tomb Raider" be added to this work?

Production team: No, we only used Nvidia's technical support, and did not use AMD's TressFX effect.

Question: Have you ever thought that some players might not even be explored by 50%?

Production team: Haha, you can play twice.Anyway, the degree of freedom is very high.

Question: CD Projekt used to translate English games into Polish distribution, and the time of time has been relocated. Now, Polish -speaking games are released to the world. As the production team of the Witcher series, do you have a sense of pride?Production team: Of course, this is a big event. We are very proud of the game's rushing out of our country. This is not only for individuals, but also for the entire country.