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In the era of MOD paid, where should the game player create?

2025-02-06 13:43:48|Myriagame |source:minecraft skins

Today, Valve has modified the relevant clauses of the game MOD: The producer can turn his MOD on Steam Workshop to pay. As soon as the news came out, of course, the MOD production team was laughing, but the player was very annoyed.

In fact, Steam users can sell their items on Workshop for many years. Since 2011, the producers have earned $ 57 million.However, these games are limited to VLAVE's own internal games, such as "Corps 2" and "DOTA2".It was not until January this year that Valve announced the plan to let go of third -party games.

As a new service service, players can now go to their creativity, including MOD, items, or maps. The price is that the player sets it.Price), of course, players can also send them free of charge for free.According to Valve's user terms, any player who is not satisfied with the transaction can get a full refund, provided that they must fill in the refund application within 24 hours.

Valve officially announced that it will start "Paid MOD" on the Steam platform with the pilot "Elder Scrolls 5".The first batch of paid MODs in "Elder Scrolls 5" has 19 models. From clothing to equipment, the price ranges from 30 to 7 dollars, and the shapes are very delicate.However, the news immediately caused a wide range of discussions: Is it worth spending money to buy the MOD value?Is the dawn of MOD's creation coming soon?

The main reason why the new project of Valve chose "Ancient Scrolls 5" is that the MOD effect of this game is too reversed and widely praised.According to statistics, there are currently more than 24,000 free mods on the Steam Workshop page of the game, and the total number has exceeded 170 million times.Valve said that these mods are free or charges depends on the producers of the MOD.

At the same time, the final revenue of these MOD production teams is only 25%of the sales. Bethesda and Valve must draw 75%of the commission from each MOD, which is obviously unfair to the MOD authors.The "MOD market" will become meaningless for a long time.We sincerely hope that Valve can make adjustments to this policy in the future and encourage more MOD producers.

In fact, MOD's efforts as MOD should be respected.As small as equipped with MOD, as large as a mission MOD, the MOD always condenses the creativity and sweat of the producers, and most of the mods have been default free for a long time.The authors of the MOD may start to do it by "love" and "encouragement", but if the author wants to do more, bigger, better, it may not be enough to rely on these.Therefore, the works of the MOD author should be respected, and the most direct way is to "pay MOD". Although this way will be "despised" by some players, this may be the most effective way to support the MOD authors.If you don't want to support a money for your beloved MOD, you have been constantly urging the MOD author to update and repair?

Obviously, Valve has a certain reason for the launch of this policy on the Steam platform, and Valve has always supported "player creation". It is reasonable to launch this policy.From this point of view, Valve opened a good start.

But there are also doubts.For example, many players said: "Some Mods are so bad, it is better to look good for some free, but I want to ask for money?" This worry makes sense, but Steam has policy support for refund.According to Steam's policy MOD, it can apply for return within 24 hours.And the player should have a clear judgment. Before buying the MOD, you should know the quality of the MOD clearly and then buy it. There will be no "regret".

There is no doubt that this service must be welcomed for those who make MOD. After all, the audience of the Steam platform is wide and various services are very mature.On the one hand, players before seeing the favorite MOD only need to point, and there is no need to consider other issues at all. Now they have to look at the specific price of the lower right corner of the exquisite picture.