2025-02-06 21:28:09|Myriagame |source:minecraft skins
During the third quarter of EA's fiscal year 2025 conference call, EA finally talked about the recently failed 3A masterpiece "Dragon Age: Guardian of Shadows".EA CEO praised Dragon Age: Guardian of Shadows as a high-quality masterpiece, but failed to attract most players in part because players "tend to pursue shared world features and deeper engagement."The implication is that the failure of "Dragon Age: The Guardian of Shadow" is the lack of immediate service elements.
EA CEO Andrew Wilson said: “Our masterpiece narrative strategy is built on three strategic goals: first, create a real story experience for the core audience; second, create innovative breakthrough functions; third, emphasize on PC andHigh-quality games are launched on the console.
To break through the core audience, the game needs to directly meet the ever-changing needs of players who increasingly seek to share world features and deeper engagement, as well as high-quality narratives in this much-loved gaming category.The quality of the starting lineup of "Dragon Age: Guardian of Shadow" is very high and has received praise from the media and players.However, in this highly competitive market, it has not resonated with a wide enough audience."
Later in the earnings call, EA Executive Vice President and Chief Financial Officer Stuart Canfield added: "Dragon Age: The Guardian of Shadow" underperformed, highlighting the competitive trend in the single-player RPG market. [...]Narrative has been the main way for our industry to bring beloved IP to players. The business performance of this game highlights the ever-changing industry landscape and emphasizes our redistribution of resources to our most important and potential opportunities.importance."
Ironically, co-directors of the game Corinne Busche and John Epler revealed that Dragon Age: The Guardian of Shadows was originally a real-time service game, but in the end they turned to a single-player experience.Busche said she felt BioWare and EA were very supportive of her decision.According to her, in an era when almost every game has to be an open world, going against the trend is a daunting thing.For BioWare, the way to tell the best story and stay true to its roots is through more handcrafted and intimate experiences.Wilson now seems to think that turning Dragon Age: Guardians of Shadows to a single player experience is a wrong choice.
Currently, EA has three single-player games in development: the Iron Man game, the Black Panther game and the third and final one of the Star Wars Jedi series.
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