2025-02-06 22:36:59|Myriagame |source:minecraft skins
While Obsidian wants players to feel growth throughout the entire game of "Offer", the developer also doesn't want the role-playing game to "give people a bad experience at the beginning."Therefore, the concept is to face the feedback of attacks through the game interface, allowing players to feel the difference in power between themselves and their enemies.
“The challenge for RPG is that we want players to feel growth throughout the game, but the start is not a bad experience.” said combat designer Max Mazenbach. “We adjust the timing of the animation and spend itA lot of time is spent changing the animation state according to the attack type.
"If it's a normal attack, we try to make the feedback of this attack just right; if you attack while fighting an enemy that is far stronger than you, we will try our best to make this attack feel like it's hitting a dead pillarTop. The swaying of the camera in the first person perspective will make the player too disorientated, so our UI team makes the game interface shaking."
This is a long-standing question.You don't want players to be distracted by feeling that their abilities are too weak in the early stage of the game - just like you don't want players to feel that they have to invest 10 hours before the plot is "gradually getting better".However, it is a good idea to combine other elements and use the game interface to show the progress players have made, which should largely avoid the "bad" feeling of "Operation" in the early stages of the game.
Moreover, players don’t have to wait too long to see the actual effects of these designs."Offer" will be released on February 18, 2025.
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