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Assassin's Creed: Shadow's early design is similar to "The Soul of Tsushima"

2025-02-06 23:28:30|Myriagame |source:minecraft skins

In the upcoming "Assassin's Creed: Shadow", players can control the female ninja Naoe who is good at stealth and the samurai who advocates head-on battles.In an interview with Ubisoft Creative Director Jonathan Dumont and Game Director Charles Benoit recently revealed the inside story of using a dual protagonist design: the early stage of development is similar to "The Soul of Tsushima Island", only one has bothThe protagonist of the ninja and samurai identity.

"When you say 'Let's make an Assassin's Creed' with a Japanese background, your first reaction must be 'There must be a ninja', right? The fit between ninja and assassin is perfect." Dumon explained,"But in early prototype testing, we found that the image of a samurai was also very symbolic, so we came up with the idea of ​​a dual-professional system."

《刺客信条:影》早期设计类似于《对马岛之魂》

According to the developer, in the initial design, the protagonist of the ninja can improve his frontal combat capabilities by wearing samurai armor.But Benoit points out that there is a sense of incongruity in this design—“this does not really reflect the nature of samurai and ninja.”The team finally decided to split out two independent characters and designed an exclusive skill system for each.

"The early works of the series focus more on stealth and parkour, and players have a special liking for this; and after "Origin", the combat system was also well received." Dumont concluded, "The goal of "Shadow" is to take into account these two experiences., so I dare call it the 'ultimate form of Assassin's Creed'.

After many votes, "Assassin's Creed: Shadow" was finally scheduled to be launched on the PC/PS5/Xbox Series S|X platform on March 20 this year.