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"Assassin's Creed: Shadow" will not have a lot of interest points, players can enjoy the beautiful scener

2025-02-07 00:09:32|Myriagame |source:minecraft skins

Recently, Jonathan Dumont, creative director of Assassin's Creed: Shadow, was interviewed by foreign media Games Radar. He said Ubisoft is committed to creating a realistic and amazing open world, "so we have to adjust our thinking, we need a more realistic world."

《刺客信条:影》兴趣点不会很密集 玩家能欣赏美景

Dumont revealed that the interest points in Assassin's Creed: Shadow will not be very dense, and players will be able to carefully appreciate and feel the beauty of this open world."Players travel time will be slightly different - not every 50 meters there is a point of interest, one next to another," he said.

Dumont explains: “There are more open natural landscapes here, so the trip will take a little longer, but when you get to a place you will find more to see. Compared to the previous series, Assassin’s Creed:The scale of Shadow will vary, but we are committed to meticulously crafting the details of the environment and striving to be perfect."

《刺客信条:影》兴趣点不会很密集 玩家能欣赏美景

Game Director Charles Benoit revealed that in this recent postponement, they will not make comprehensive changes to the main mechanics of the game, but will use extra time to polish the content already in the game.Benoit also mentioned that they are still polishing the parkour system.Since architectural roofs in feudal Japan are more complex than those in the series’ predecessors, additional work is needed to ensure that the protagonists don’t move awkwardly when they run up and down on these buildings.

"Assassin's Creed: Shadow" will be released on March 20 and will be available on PS5, XSX/S and PC platforms.