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"Assassin's Creed: Shadow" has been upgraded to the accessibility function. The detailed function list ha

2025-02-07 00:15:32|Myriagame |source:minecraft skins

Ubisoft continues to increase the popularity of Assassin's Creed: Shadow with a brand new story trailer and a lot of new details.As part of the promotion, the company also revealed information about the full set of accessibility features of the upcoming action role-playing game.

《刺客信条:影》无障碍功能升级 详细功能列表公布

User Experience Director Jonathan Bedard said that taking advantage of the development of "Shadow" to help Ubisoft adjust, strengthen and improve accessibility features from multiple aspects.

"As we changed the way the game was made, a lot of content had to be remade, which gave us the opportunity to revisit some elements that were not up to expectations. Some features benefited from this tweak, and some re-issued features thanks to this tweak.Some designs simply change the interface itself, and even in some cases, the functions have been changed, thereby elevating our product and gaming experience to a higher standard.”

Assassin's Creed: Shadow's accessibility covers a wide range of features, including basic options such as targeting assistance, subtitles, HUD customization, and more abundant settings, such as simplified combat mode, simplified exploration mode, and targeting combat andFour difficulty options for stealth.

In addition, players can also look forward to a wealth of lens setting options, audio descriptions of cutscenes, screen narration, color blindness assistance and other visual accessibility features, tutorials in the "Creation" section, and fully remapping control settings.Here is a complete list of accessibility features.

Assassin's Creed: Shadow will be released on PS5, Xbox Series X/S and PC platforms on March 20.As the game is released, the "Animus Center" will also be launched simultaneously.

Accessibility list

Visual aspects

Color blindness option – Change the color of a specific game element from the preset list

Screen narration – Not only most menu items, but many HUD modules and time-limited elements can have narration explanations

HUD customization - All HUD elements can be turned on or off in one click or separately. They can be operated with shortcut keys and use presets; they can also increase transparency, adjust text size, adjust icon size or add background to improve readability

Screen vibration switch

Audio

Subtitles—Optimize color adjustment, speaker direction and speaker emotion display

In-game prompt subtitles – show stimulus and indicate its source

Cutscene audio description – Cutscene will be equipped with audio description

Audio prompts/audio glossary - added identification and feedback, and navigation and wayfinding are achieved with non-visual prompts

Independent audio slider

Navigation and guidance

First-time use boot process (FTUE) – Return to the first-time user experience process, providing key options for entering the game for the first time

Boot mode - Provides a simplified system, removes some game content, and reduces players' investment in exploring and finding content

Tutorials section - Tutorials can be viewed at any time in the "Classics" section

Menu Tutorial – Always send reminders when there is a new menu function

Dialogue Records – Every line in a dialogue can be viewed from beginning to end

Control

Control remapping - remap game input and its actions (long press, press, double click)

Supports multiple input devices—mouse, keyboard, handle and combination

Lock the lens – lock the lens on the enemy

X-axis and Y-axis reversal—can reverse the axis direction of the aiming action

Rocker reversal – the behavior of reversal of analog sticks

In terms of gameplay

There are four difficulty settings for stealth and combat

Boot mode - Provides a simplified system, removes some game content, and reduces players' investment in exploring and finding content

Classic mode—Automatically select narrative decisions for the development of "classic" stories

Melee Attack Mode – Simplify combat by using a single input instead of multiple keys or complex combinations

Quick Response Event (QTE) – The input type required to complete QTE can be simplified or skipped completely

Aim assist – Provides four levels of aim assist (closed, mild, moderate, complete)