2025-02-07 00:18:02|Myriagame |source:minecraft skins
The Assassin's Creed series has always been known for its meticulous restoration of historical scenes, and Assassin's Creed: Shadow sets new standards in the large-scale works of the series.The latest work, Assassin's Creed: Fantasy, refocuses on a city, while Shadow continues the open world map tradition of Assassin's Creed: Origin, Assassin's Creed: Odyssey, and Assassin's Creed: Valhalla.The landmarks in these games try to get close to their actual size, but the overall terrain is often compressed to control the scale.
In an interview, Thierry Dansello, artistic director of Assassin's Creed: Shadow, confirmed that Shadow has the largest scale in the series' open-world games.According to Dansello, this change is necessary to truly present the mountains of Japan's trees-filled mountains.
“We have the largest scale since the open world model because we have a problem – Japan has a mountainous landscape and if you try to cover too many areas, once you plant trees on the mountain, the mountains look likeHills. So we need a more realistic proportion because we want to present the feeling of a mountain, which is the real mountain range."
After this interview, the media confirmed that the overall proportion of the game map is 1:16, and the 15 kilometers in the game is equivalent to 250-260 kilometers in reality.Dansello also further elaborates on the process of filling the entire land scene, which relies on historical information on landmark buildings and properties in different regions.It is also important to design scene moments that can show the key areas—in Dansero’s words, “The road gradually unfolds, and then, wow, Osaka is coming in front of me.”
Having the largest scale in an open world game does not necessarily mean that Assassin's Creed Shadow has the largest total map area."Shadow" focuses on central Japan rather than trying to cover the entire Japan.Still, it will be much bigger than Assassin's Creed or earlier works in the series, but it's not without limits.
A larger scale means that crossing the mountains may take some extra time, but the manipulated character, Ninja Naoe, can move quickly.Although the controllable Samurai Yasuke is a little slower, he can also ride a horse to travel more efficiently.
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