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The domestic masterpiece "The Legend of Mortals" invests about 300 million, and the gameplay is biased towards

2025-02-07 01:48:40|Myriagame |source:minecraft skins

Recently, the domestic 3A stand-alone game "The Legend of Mortals" was announced. It uses the same animation model and uses the UE5 engine to carefully polish the plot, art, action, and CG performance, and will create a magnificent and magnificent national style world.Screenwriter Wang Yuren accepted an exclusive interview with GameLook and revealed some new information about what to do. Let’s take a look!

Full text of the interview: Click to view

国产大作《凡人修仙传》投资约3亿 玩法偏向ARPG

Wang Yuren revealed that the game project of "The Legend of Mortals Cultivating Immortals" has been planned for more than two years, and the team has reserves of game technology.The team’s idea for this game is to make an action adventure ARPG, and they will emphasize RPG elements more, because there are many elements collected and cultivated in the novel of immortal cultivation, such as alchemy, refining weapons, capturing spiritual pets, picking spiritual herbs, etc.They hope to make these contents into RPG elements and integrate them into the game. The construction of caves and joining sects in the novel of cultivating immortals can complement the action and map exploration in the game, and as a whole, form a Chinese-style action adventure game with the theme of cultivating immortals.

There are a lot of things to be browsed in "The Legend of Mortals Cultivating Immortals". You can follow Han Li to open maps, brush dungeons, fight monsters, and make magic tools, and enjoy the process of gradually becoming stronger, instead of cutting to the end in a linear way.At each stage of the story, there are many RPG elements that can be explored and experienced, and we will use these elements to create more playable content for everyone that can be played freely.Therefore, the game will not be completely linear. Each map will clear the past mode. There may be some small box courtyard and pseudo-open content in the middle, which is a bit similar to "God of War". In addition to the main plot in each chapter, it is also a bit like "God of War".There will be a lot of playable content, and the overall game duration is still worth looking forward to.

国产大作《凡人修仙传》投资约3亿 玩法偏向ARPG

The model of using action as the basis to combine RPG elements is also because there is no Xianxia IP in China doing this. For example, the previous Xianxia RPGs such as "Xianjian" and "Ancient Sword" still use the plot as the main orientation, and tend to be more kingly RPGs..They mainly consider how to organically integrate the game plot into action gameplay. After all, for many old mortal fans, the original plot is very familiar, so they want to provide everyone with an immersive experience of cultivating immortals.Through the main tasks, we can improve our sense of inclusion, and better experience this worldview through RPG plus an open system.

Speaking of the game budget of "The Legend of Immortals", Wang Yuren said: "Previously, whether it was the animation of "The Legend of Immortals" or the live-action TV series, the total investment amount exceeded 300 million yuan, and there would be more promotions and promotions. Therefore,We are also preparing to invest heavily in this game project and strive to contribute a good work to everyone."

The "Mother Cultivation of Immortals" team plans to announce the slices in game development in 2025, hoping to show more core gameplay, level design, etc.