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"EA Sports FC 25" large update releases, adjusting multiple mechanisms

2025-02-07 01:50:51|Myriagame |source:minecraft skins

"EA Sports FC 25" ushered in a major update this week, with comprehensive optimization of the core gameplay, and significant adjustments in AI, goalkeeper mechanism, shooting and other aspects.For example, teammates AI has been improved to better maintain running when approaching the bottom line; and provide faster support when players are familiar with their roles.There are many changes, you can check out the list of changes in the patch notes for the gameplay renewal update of EA Sports FC 25 below.

《EA Sports FC 25》大型更新档发布 调整多个机制

Gameplay

The following changes have been made:

- The effect of passing the ball directly from the top is greatly reduced.

- Players are now able to provide support faster when they are familiar with their roles.

- Improves offensive and support running intelligence for AI teammates.

- Improved offensive running effect when AI teammates try to break through offside lines.

- AI teammates are now able to keep running better when they get close to offside and return to non-offside positions faster.

- Improved the effect of inner and forward strikers.

- Now they can go deeper into the enemy team on the court.

- Now they are able to better assess when they run into open space or take up positions.

- Offensive players can now move in offensive space near other offensive players, rather than stopping the run.

- Offensive players are now able to continue running more frequently, except in offside situations.

- Improved the accuracy and shooting speed of ordinary shots and pushes in the penalty area.

- Slightly improves the accuracy of low-difficulty ordinary shots and push shots in the penalty area.

- Slightly improves the impact of attributes on push-shooting accuracy for players without "push-shooting" or "push-shooting+" game styles.

- A series of changes designed to reduce counter-attacks (i.e., the opponent regains the ball after a defensive player tackles).

- If the stop on the spot may be unfavorable, defensive players with the “predictive” game style are now more likely to shovel the ball towards teammates with more space.

- Improves the touch effect of defenders when stealing.

- In some cases, the dribble may accidentally trip forward while being tackled, resulting in the wrong regaining of the ball.

- In some cases, a defensive player may trip when running toward the ball after a successful tackle, thus unable to obtain the ball.

- In competitive Ultimate Team and online season rule set games, AI defensive players will be more relaxed in their sights on the dribble, and the likelihood of blocking the shooting route near the edge of the penalty area is reduced.

- During the controlled sprint, the run can be requested to trigger again.

- Slightly improves the speed of ordinary ground passes.

- The effect of semi-assisted passes has been greatly improved.

- Slightly improves the accuracy of making short ground passes to open players.

- Moderately reduces the accuracy of heading the ball when there is a scramble.

- Further reduces the frequency of successful interceptions by AI players.

- Now defensive players will pay more attention to staring when they start with counterattacks in corners.

- This change is intended to achieve a more effective defensive position for counter-offensives starting with corner kicks.

- RM/LM players with balanced winger roles can now retreat further when defending.

- The goalkeeper will now be slightly closer to the post.

- This change is intended to allow the goalkeeper to block the near post more effectively.

The following issues were solved:

- Solved the problem that players can catch up with dribble players whose speed attributes are much higher than their own.

- In some cases, the dribble may accidentally trip forward after being successfully tackled, causing them to mistakenly regain the ball.

- The goalkeeper sometimes mistakenly gets away from the near post when shooting at a small angle.

- The pseudo-back may stay in the center for too long when the team loses the ball.

- Now they will immediately return to their LB/RB position.

- Lower ground passes are sometimes passed to players who are farther than expected.

- Medium-force passes sometimes focus too much on the player's aiming input rather than the amount of force generated.

- Solved the issue that the first pass and shot response speed was not as expected when the input was late.

- Reduces the effect of stealing from behind in some cases.

- The dribble may sometimes push the ball too far from him when turning around.

- Players may mistakenly cross the ball when doing fancy jogging through the crotch or panning the dribble.

- Not always effective as scheduled when the wing requires a teammate to pass.

- In some cases, the defensive player is incorrectly positioned when trying to track the run, resulting in a slow backward run when facing the ball.

- Addresses the issue where player input requires players to move quickly or sprint, but players still move slowly.