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Assassin's Creed: Shadow Director: We Don't Want to Use Too Many Marks to Guide Players

2025-02-07 01:51:05|Myriagame |source:minecraft skins

After Ubisoft introduced the stealth, combat and parkour gameplay of "Assassin's Creed" in depth, it just released an in-depth analysis of the game's other side of the gameplay, focusing on exploration this time.

This is perhaps the most interesting of the four in-depth analysis.Today, the Assassin's Creed series of orthodox games are large open-world role-playing games, and players spend most of the time in the game exploring the world carefully crafted by Ubisoft.However, many times this is nothing more than going from a pre-marked location on the map to another location.

However, Ubisoft confirmed in its latest in-depth analysis that this cycle mode in Shadow will not be exactly the same."We don't want to guide players too much with icons and markers," said Charles Benoit, the director of Shadow game.

《刺客信条:影》总监:我们不想用过多标记引导玩家

"We want to create an open world where information is key and information will become a form of reward. It makes sense from the perspective of playing a ninja and fighting for intelligence. In Shadow, the information isWhat you need to find and get, whether it’s through your spy, interaction with non-player characters, or through your own observations. In short, we want players to investigate, their spy network, or observe the world, toDiscover all our cool secrets in your own way.”

This is perhaps one of the biggest changes in Shadow’s gameplay, as it will directly affect how players interact with the game world and maps.This blog post also explores in-depth lookout points, world maps, safe houses, and how players need to closely observe their surroundings to develop attack plans.

"Assassin's Creed: Shadow" was originally scheduled to be released in November last year, and was later postponed to February 2025.Recently, it was postponed again, this time to March 2025.