2025-02-07 01:57:59|Myriagame |source:minecraft skins
Signal Space Lab's Human Within spans the line between two genres of virtual reality games and interactive novels, smoothly switching between the two forms in a unique way that has never been seen on the platform.Its traditional virtual reality links contain most of the game's interactiveness, while 360-degree live scenes have some thought-provoking decision-making links.
In an interview, Creative Director Avi Winkler highlighted the importance of meaningful decision-making in Human Within and in interactive media as a whole.He also revealed how the logistical challenges faced by live-action shooting have unexpectedly benefited players’ choices.Winkler then describes how players will weigh these decisions in Human Within.
Due to its interactive novel attributes, Human Within is a bit shorter than popular virtual reality games designed to attract players for a long time.On the contrary, Human Within is more like a long film with a strong narrative focus from beginning to end.Given the relatively short duration, Winkler explained that the team must carefully select the decisions faced by players:
“From a virtual reality perspective, Human Within is a long interactive experience, but it is not the experience that lasts 15 to 20 hours. Each pass takes about an hour to an hour and a half. The duration will be due to youThe time spent solving puzzles, the scenes watched, and the end result they were finally obtained vary.
“Because of the length of Human Within, we have to screen very strictly for the choice of the story and the fact that it is a live-action shooting. All of this affects the shooting schedule and production process. Multi-branch narratives of real-life scenes are shot.Content is a difficult task, so we are very cautious about the choice of these opportunities. Therefore, your choice will greatly affect the outcome you end up with.”
Practicality is another factor that the team must consider when developing Human Within.Incorporating too many branch decisions and game endings will make this already ambitious project difficult to control.The shooting schedule, script writing, and other production elements will all be in trouble due to excessive content.On the other hand, proper management of this restriction proved beneficial to Signal Space Lab: Winkler noted that the careful selection made by necessity ensures that Human Within is influentialdecision making.This is a practice that values quality rather than quantity, and can be said to kill two birds with one stone.
Speaking of these decisions, the reporter asked whether Human Within would divide choices into 'good' or 'evil' like the dialogue system of Mass Effect, or use the statement in Mass Effect, 'model' and'Rebellion' in the direction.In response, Winkler said that Human Within's decision was divided based on two options: selfishness and compassion.If you compare Mass Effect, this approach is similar to the dialogue system of Mass Effect: Andromeda.These choices are based more on emotions and player ideas than on a strict binary moral system.
"It's not the opposition between good and evil, it's not like that. Everyone in the world is unique and makes choices in life based on various situations. The choice in Human Within is based on selfishness and compassion.Both options.”
While these choices affect subsequent events and their underlying themes, they also reflect those choices made behind technological advances."Is the creation of technology always for the welfare of mankind, or is there sometimes an ulterior motive behind its development?"
It is also worth mentioning how players' decisions affect the development of the plot of "Human Within".Its 360-degree live scene takes place in the past, allowing players to decide their own backstory and establish a history so that it can be reflected in the "current" plot.The decisions faced by players are not limited to the current situation, but will fundamentally reshape their future.
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