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"Fallout" creator recalls the development process: How to fight against murderous players

2025-02-07 02:15:07|Myriagame |source:minecraft skins

Tim Kane, creator of the Fallout series, pointed out in a recent video that trying to predict the behavior of an elusive group like those maverick players is a difficult task.

"When we were developing Fallout, a player encountered every NPC during the game and fired directly without waiting for the other party to speak." Kane said in the video, "I knew there would be someone."Doing so, but as a result, he broke the game. He broke the game in the garbage town, and when he walked into that room, he looked at Gizmo before he could say a wordHe fired a shot in the head."

"This really ruined the progress of the main plot," Kane continued, "and then I asked the designers to sort out the entire game and look for similar problems."

《辐射》创作者回忆开发历程:如何对抗杀人狂玩家

Their action to "revenge" for the gadget is ultimately worth it.By having developers carefully and carefully check Fallout, Kane was able to make sure that ultimately “it is impossible to destroy the main plot through violence, dialogue or stealth, because I hope that every character building method will allow players to pass the game.”

This also includes the construction he made for the character “Potato” he created.

“I passed the game in Fallout for the first time with a low intelligence character,” Kane said. “This character is called Potato, and I completed the game with Potato, proving that characters with Intelligence value 1 are alsoIt's difficult to pass this game because he doesn't get many skill points - the skill points in Fallout depend on intelligence."