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Naughty Dog Co-founder reveals why he chose to be acquired by Sony

2025-02-07 02:25:56|Myriagame |source:minecraft skins

It's hard to imagine what Naughty Dog Studio would have been like if it hadn't been affiliated with Sony.There are many great games produced by Naughty Dog's talented team on the PlayStation console.But before the Sony PlayStation came out, the studio was run independently.It wasn't until the early 21st century that we saw Naughty Dog selling itself to Sony.Now, after many years of reviewing this, the studio's co-founder revealed the specific reason why they chose to sell the studio.

Andrew Gavin was one of the co-founders of Naughty Dogs, and while in the studio, he witnessed the huge investment in capital needed to bring a 3A game to market.Recently, Andrew posted on his LinkedIn page, mentioning a question he is often asked.Players have always been curious about why Naughty Dog wants to sell studios. The reason is actually very simple, it is too much pressure to bear the cost of developing and publishing a game.

顽皮狗联合创始人揭秘当初为何选择被索尼收购

“But back in 2000, each of our projects was still self-funded, and the pressure to independently fund these ever-inflated budgets was too great. We are not the only ones who faced this situation. This is in the 3A gaming field (It was, and it is still, it is) a systematic problem. Developers almost never have enough resources to fund their games, which gives publishers a great influence. "

Selling to Sony is not just to ensure Naughty Dog's financial future, but also to allow the studio to have the resources and continue to make the best games possible without the soaring costs and the kind of slight mistakes.The fear of wasting all the previous efforts was so overwhelming.

"Looking back, this is the right decision. Since then, the cost of 3A games has only become higher and higher. Today's big-production games are often as expensive as $300 million, $400 million, or even $500 million."

"Can we keep up (the pace of cost growth) then? Maybe. But selling to the right party gives Naughty Dog the stability it needs to flourish and allows us to continue making those games we've always dreamed of.!arts"

The co-founder noted that in the early 1980s, it cost developers less than $50,000 to make a new 3A game, but that number has been climbing.They have witnessed the cost from less than $50,000 to nearly $50 million when Jack 3 was released in 2004.So, instead of dealing with publishers with great influence in game funding, or worrying that a mistake could cause the studio to go bankrupt, they chose to sell the studio and incorporate it into Sony.

This move ensures Naughty Dog’s solid financial prospects.They can continue to make new 3A games without worrying about the soaring costs when funding video games.Of course, since they made this move, we have seen several blockbuster games coming out, such as the Uncharted Seas and the Last Survivor series.Meanwhile, we know that one of their latest game is Star: The Heretic Prophet, which was originally announced on TGA 2024.So, it seems that they might have made the right choice at the beginning.