2025-02-07 02:30:26|Myriagame |source:minecraft skins
Ken Levin, the creator of the Bioshock series, has really come a long way to launch his studio's upcoming game, Judas.The game has been in development for at least eight years since Take-Two closed Irrational Games in 2017 and subsequently founded Ghost Story Games.We haven't heard of it much until 2022, when it was previewed as "coming soon."As a result, this "coming soon" means three years, and Judah is expected to be released in March 2025.
In a review of the time he received to complete the game and was interviewed, Levin was also asked if he thought that for most developers, the more conventional development cycle was like a pressure cooker with overload.
For him, the situation was a bit complicated because he understood that his situation was unique and he was “extremely lucky to be able to gain the trust of the company to take risks and have the time needed to ensure the game is successful”.However, he also realized the troubles faced by developers trapped in the difficult situation of pursuing realism and having strict deadlines.
"I think one of the problems with this industry right now is that the scale of games is getting bigger and bigger, and the graphics expressiveness is constantly improving. Creating a door today is much more expensive than creating a door ten years ago.time, because you have to deal with normal maps, shaders, higher polygon counts, physical effects, and many other aspects of problems.”
"The cost of everything is increasing, especially in the big 3A game space, because they invest the most. And when you put in that much money, there are naturally people who worry (commercial viability)."
We have even seen the adverse consequences that Levine mentioned many times this year.Suicide Squad: Kill Justice League has cost Warner Bros. more than $200 million, and although we don't know the exact numbers, Sony's online service shooter "Star Story" must have cost the company a lot, after all, the game is onlyIt was decided to shut down two weeks later.
“The problem with 3A games is that if you don’t innovate,” Levine notes. “Especially when it comes to gaming, you start losing players because they’ve seen something similar before. So in some cases,We may be overly dependent on series…it is difficult to do something new. Many times, even if you take risks, sometimes you can lose. And the higher the cost, the more difficult it is.”
“But I do think that if you don’t do that…you’ll know when you look at the Marvel Cinematic Universe, and if you stop taking risks, people will lose interest in it.”
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