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Game producer: Violent games sell well because they will not be sold in small amounts

2025-02-07 02:33:26|Myriagame |source:minecraft skins

In a video released on New Year's Day, Tim Kane, co-creator of Fallout, responded to a question from an audience member who asked him if he thought we would one day see 3A RPGs no longer use violence as playersThe default way to interact with the game world.Kane's answer is simple: as long as the combat gameplay sells best, high-cost role-playing games will focus on combat, and so far nothing has sold better than combat gameplay.

“Companies make games—in general, they make products—are the kind that people buy,” Kane said. “That’s it. It means the most sales game (I’m not even saying the most rated ones are the ones that people will buy.”OK, just the highest sales) will dominate the future of gaming.”

游戏制作人:暴力游戏卖得好,只因销量不会少

Kane deliberately limited his reply to 3A role-playing games, especially because the production requirements for mainstream game releases have increased exponentially."If you have a company that wants to make a profit, there is a game that sells millions of copies, and the other one that sells only 100,000 copies." Kane said, "It takes time to develop these two games toWith as much money as you choose to develop which one would you choose?”

Kane notes that in terms of role-playing games, broadly speaking, action role-playing games like Diablo tend to sell more than CRPGs that may contain more dialogue or can pause combat, partly because of combatIt is easier to market."When you look at a game trailer and see people actually doing various actions - jumping, climbing, shooting, punching - you will feel like, 'Wow! Look at this game you can do itThese things.'” Kane said.

For comparison, Kane explained that during his time as Outer World game director, Obsidian had difficulty finding a marketing strategy that would highlight its non-combat elements in the trailer.

"How do we show that this game has a great story? How do we show that it has a wonderful conversation? What do you do in a trailer that may be only 15 to 30 seconds long?"Kane said, “You have to streamline this wonderful, creative, meticulous, and grand-text narrative into a slogan.”

Kane emphasized that he is not saying non-combat games can't be sold. He pointed out that classics like Mysterious Island and more recent games like Life Strange, as well as the explosive growth of farm simulation games., obviously all "sell well enough to allow manufacturers to continue making them".But action games often sell better.

“If you look at the top 50 or top 100 games on the Steam platform, you’ll see a lot of action-oriented games,” Kane said. “It’s not a whim for companies to make these games. They make them.It's because these games can be sold."

However, in the first half of the video, Kane urged the audience not to feel that voting with a wallet is useless.

“I don’t buy some products, stores, and the whole company. I don’t think they don’t care or even notice them, but that’s what I do,” Kane said. “This is the kind of thing you have to do.Something that draws a line is different in the place where everyone draws a line.”

“Because you don’t draw the line because you don’t feel helping, it’s a way to make sure it really doesn’t work,” Kane said. “It’s like people say, ‘I don’t vote because I don’t matter.’ Once there are enoughEveryone thinks so, then this vote is important.”