2025-02-08 21:09:59|Myriagame |source:minecraft skins
"Change Kingdom: Save 2" immediately received unanimous praise from the media and players after its release, and players also supported the game with practical actions, with sales exceeding 1 million sets in 24 hours of the first release.
In an interview with Czech media Seznam Zpravy, creative director Daniel Vávra confirmed that "Dagata: Save 2" has very good sales after the release, and its entire $40 million budget has been recovered in just one day."We are very happy with this data and it will be very good if we continue to maintain this momentum," he said.
"Cheering: Save 2" is currently ranked second on the Steam global hot-selling list, second only to "Civilization 7".
In an interview with the media in 2018, Daniel Vávra, creative director of "God of Heaven: Save 1", revealed that the cost of the work exceeded US$36 million, which included publicity costs.
As for the budget for "Nation of Heaven: Save 2", Daniel Vavra seemed to give hints when interacting with players on X on February 6 this year.
"We have more conversations than any game, far more than our budget than ours. Our cutscenes are almost as many as Death Stranding, but they're only one-fifth of its budget," he said.And there are a lot of people in a lot of cutscenes. It has done well enough.”
So far, we have not learned about the official budget of Death Stranding and can only rely on existing data for estimation.In May 2020, Hideo Kojima said that the game's production cost had been recovered and it began to make a profit.However, a month ago, the game had 3 million players in the PSN ecosystem.Assuming each player bought the game at full price, we could earn about $180 million in revenue.However, the safer estimate range is $160-180 million.If we assume that this is the budget for Death Stranding, we can estimate that the development cost of Kingdom of Heaven: Save 2 is about $32-36 million.
So it seems that the cost of "The Kingdom of Heaven: Save 2" seems to be nearly the same as the previous one, with the sequel using many mechanisms and systems created for the first one.
It is reported that when the War Horse Studio developed "Nation of Heaven: Save 1", the highest number of people was only 130, and when it came to "Nation of Heaven: Save 2", the number of people developed increased to 250.This data was revealed by Martin Fryvaldsky, CEO of Zhanma Studio, nine months ago, and it is not ruled out that the number of employees will increase further.
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