2025-02-08 22:10:40|Myriagame |source:minecraft skins
Compared with games 5-10 years ago, modern PC games have increasingly demanded on hardware."Raiders of the Lost Ark: Ancient Circle" is an example. It not only uses GPU hardware ray tracing as a minimum requirement, but also limits the full ray tracing (path tracking) to Nvidia GPUs only, which means it is AMD's flagship graphics card 7900XTX is also unavailable.And Doom: Dark Ages also introduces ray tracing as a requirement.In other words, your old GTX-class N card is no longer enough.
However, now, it seems that some RTX users are also classified as the same as the older GTX GPUs.
Benchmarks for Capcom's upcoming game Monster Hunter: Wilderness show that it's also difficult to maintain a stable 60 frames at 1080P resolution.Although the game will not be released until February 28, Capcom offers a free benchmark PC tool that allows players to test how Monster Hunter: Wilderness runs on their own system before final purchase.Spoiler - This is not very optimistic for mid-range PC gamers.
RTX 3060 is not enough to support 1080P natively, DLSS must be enabled
YouTube channel Daniel Owen shared the performance analysis of Monster Hunter: The Wilderness on the RTX 3060 with Ryzen 5 5600X.The test is performed in three different settings: one game-based automatic recommendation (medium quality setting, DLSS setting to performance mode), one is a medium quality setting without any magnification, and one is a super-notted without any magnification.High image quality settings.The situation is not optimistic, as the system struggled to maintain a stable 60 frames in dense game scenes in all three tests.
With mid-quality settings and DLSS performance mode enabled, the average frame rate of the RTX 3060 is 61 FPS.However, in some cases, the frame rate drops below 40, especially in the play section.In addition, during cutscenes, there was a significant fluctuation in frame rates.This is the result of a 540p internal resolution at a medium setting, zooming to 1080p.
For mid-image quality settings with native 1080P resolution, the average frame rate of the GPU is 48 FPS, and in areas with higher requirements, the GPU can hardly exceed 30 FPS.
With ultra-high quality settings and DLSS disabled, performance is conceivable, with great fluctuations in cutscenes and gameplay, sometimes even dropping to 28 FPS.
Nevertheless, GPUs are not the only component to withstand stress.The CPU has also been tested in towns with a large number of NPCs.In these cases, you can see that the GPU is subject to a CPU bottleneck limit, causing the frame rate to drop below 40.
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