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The father of "Dark" criticized the current situation of ARPG games: too fast pace and lack of immersion

2025-02-10 19:42:20|Myriagame |source:minecraft skins

Recently, David Brevik, the father of Diablo, was interviewed by foreign media VideoGamer, criticizing the current situation of modern ARPG games.He believes that the new generation of ARPG is too fast, and players need to quickly kill a large number of enemies to obtain loot and upgrades, which is a big difference from the pace of the game he was committed to in the Blizzard Age.

《暗黑》之父批评ARPG游戏现状:节奏太快 缺少沉浸感

Brevik said: "I think modern ARPGs are too fast. Players need to kill a lot of enemies at extremely fast speed so that you can get more loot and level up, and the screen is full of things you don't care about.thing."

Brevik believes that the number of enemies in Diablo 2 and the power displayed by players give people a more "personal and real" feeling. "I think the rhythm of Diablo 2 is great, which is also its enduringOne reason. I think it’s not tempting to kill enemies all over the screen in an instant, crush everything, and run around and over and over in levels. That experience is too absurd and lacks immersion.”

《暗黑》之父批评ARPG游戏现状:节奏太快 缺少沉浸感

Brevik criticized ARPG games such as "The Road to Exile", "Diablo 3", and "Diablo 4", which inspire players to increase their character levels as soon as possible to achieve the final experience.He thinks the real fun of ARPG games is not to kill to the end, but the game journey itself, "when the game shortens the journey and makes it a little ridiculous. In my opinion, this reduces the value of the entire gaming experience."

After leaving Blizzard in 2003, Brevik advised the Chinese version of "The Road to Exile" and founded Graybeard Games, released the ARPG game "It Lurks Below", which received positive reviews.