2025-02-12 00:13:48|Myriagame |source:minecraft skins
"Monster Hunter" is already a series with a history of more than 20 years. The latest work "Monster Hunter: The Wilderness" will be released at the end of this month. Although old fans know the iconic weapons and monsters of the series, they are completely unfamiliar with it if they are completely unfamiliar with it.Will this game become a perfect "pit-in-one" for newbies in this series?Foreign media Dexerto recently talked with "Monster Hunter: Wilderness" producer Ryozo Tsujimoto and Yu Tokuda, director, to discuss this topic, namely the friendliness of the game to novice players.
The Monster Hunter: Wild Development Team knew that for many players, this would be their first time entering the world of Monster Hunter, so they invested a lot of time and energy into the game's boot process.
"We are always thinking about new players, especially new players in Monster Hunter: Wild. This is always the focus of our attention."
"After analyzing the Monster Hunter World data, we were able to take certain measures. We were able to see where certain players were stuck and where they were having so many difficulties that they wanted to quit.We've been focusing on avoiding this and ease of use is very important for Monster Hunter: The Wild.”
Player loss is a very common phenomenon among Monster Hunter players.Monster Hunter: World is known for its lack of newbie guidance. Although allowing players to discover on their own is still the core of the series, Director Yu Tokuda also hopes to ensure that this learning process does not discourage the "new hunter".
Yu Tokuda also said: "The essence of Monster Hunter is to fight big monsters and enjoy the fun of fighting monsters. Understand the monster modes, avoid monster movements, and find opportunities to attack. We noticed that those in Monster Hunter:World's struggling people haven't even reached that stage yet, because they left before that."
“In order for people to get to that part and really enjoy the essence of Monster Hunter, they need to get to that part without much stress, so we’ve been working on that.”
For example, to achieve this, developers have built a system that better explains the 14 weapons that players can choose.Selecting weapons in Monster Hunter: World just lets you choose one without any background information, while Monster Hunter: Wild is provided by assistant Alma, and players can find the best weapon for them by answering a series of questions., helps to give the "New Hunter" a comfortable play style from the beginning without having to try it over and over again.
Yu Tokuda also summarized: "Similarly, in Monster Hunter, when you first encounter a large monster, you may not know how to fight it and be intimidated. We have added new tips, recommendedSOS flares and our hunting companions come to help. All this was decided after checking the data from Monster Hunter: World.”
"Monster Hunter: The Wildern
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