2025-02-27 20:28:29|Myriagame |source:minecraft skins
Not long ago, on February 20, the 3D action game "TRIBE NINE: Battle Death Games" (hereinafter referred to as "Counterattack") developed by Akatsuki Games and produced by "Baomino" series producer Kazuo Kotaku" officially started global public beta.After adjustments from the B test, this work, which uses the "Death Game" as the framework and integrates the unique aesthetics of baseball rules and "Little High Style", not only continues its iconic narrative tension, but also provides an impressive gaming experience for players who love this type of game.
In last year's B-test, players raised the problem of "The Battle of the Extreme Death" being too monotonous and having a poor sense of game rhythm. For these issues, the official game has made many changes to the content of the public beta version.
For example, for the combat system, "The Battle of the Extreme Death" reduces the shaking of the camera during combat, while allowing the enemy to always maintain the perspective function in the center of the picture.In addition, in response to the problem that in previous tests, players need to wait often to recover before dodging and moving, the game greatly increases the physical recovery rate, allowing players to cleverly combine various actions and continue to act without restrictions.
Similarly, the game also corrected the attack animation of all characters, and the action modes include main attacks and secondary attacks, counterattacks, dodge counterattacks, etc., and lowered the trigger threshold for "Tension Cards" and "Ultimate Skills" - the "energy" required to release the ultimate skills and "Tension Cards" are shared by the whole team, and the trigger conditions of "Tension Cards" have also been changed to binding with players' attacks, avoidances and other actions.In this way, while lowering the operation threshold, players need to decide which character's intermediate skills to use, so that they can enjoy strategic interactions in battle more flexibly.
Regarding the problem of poor rhythm feedback from players during B tests, the adjustment of "The Battle of the Extreme Death Game" starts with details and optimizes the entire game experience process.For example, "The Battle of the Extreme Death Game" does not include the common "attribute restraint" in similar mobile games. What determines the direction of the battle is not the so-called "weakness" or "environment", but the original performance of the character. Different character team configurations can be replaced according to the battle scene.At the same time, the game also enriches the character's move list, adds level helicopters, and prepares players a large number of free character appearances. These are part of the many actions taken by "The Death Game of War" to improve the game experience.
In addition, in response to the problem of delaying experience in the first two chapters of the game, the game adjusts the difficulty of combat, changes the way map exploration and combat nodes, and merges the tutorials that originally needed to be introduced in segments, so that players can start free exploration or draw cards earlier to improve the player's early game experience.
In terms of character development, the public beta version removes the setting of physical strength, adding many new ways to obtain the cultivation props.The materials used by players to brush characters now depend only on their own wishes, rather than being driven by uncontrollable physical recovery.
As part of the cultivation, the "Synoplastic Baby" system similar to "Set" equipment has also been adjusted: players can obtain them during the game, and these "Synoplastic Baby" are completely obtained after obtaining them, and no additional cultivation operations are required.The game team believes that collecting and choosing equipment that suits you during the exploration will be more fun than the past cultivation, and it can also avoid allowing players to spend a lot of time performing tedious operations such as "concave entries", further improving the smoothness and experience of the game process.
In addition, today's official Weibo of "The Death Game" also launched an adjustment announcement for "adjustment of movie calls" and "additional access to movie calls to get coins".The official listened to many players' feedback on the probability design, particle crystallization and shadow summoning coins sent, and actively took measures to modify and tune - double the probability of drawing the shadow summoning, return the mysterious particle crystallization and coins used for shadow summoning, and at the same time achieving the city challenge achievements, you can get one more shadow summoning coins for free, etc. These adjustments directly reduce the burden on the player's gameplay experience, and the ways and amount of resources are improved.
Note: Players agree to the official opinion that listens to the advice
Conclusion
It can be said that the public beta of "TRIBE NINE: The Death Game" is not only a carnival for fans of the "Banwan Lunpo" series, but also an opportunity for B-test players to witness the official seriousness and responsibility for the game and players.Judging from the official changes to the combat system and character development, the production team not only has two tricks on how to optimize the product, but more importantly, they dare to make bold attempts and changes in the environment where the development of mobile games has almost become a paradigm. This is something worth encouraging in itself, and it also makes people look forward to the subsequent performance of the game.
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