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The Goddess of Vengeance system is in prison!Will be owned by Warner until 2036

2025-02-27 20:29:23|Myriagame |source:minecraft skins

Yesterday, Warner closed Monolith, a developer of "Mido Shadow" and "Mido Shadow" and "Mido Shadow of War", which caused widespread heated discussion on X. The most popular one is the studio's first introduced Nemesis system in the "Midova" game.

复仇女神系统坐大牢!将被华纳拥有到2036年

The Goddess of Nemesis system is an important support for the popularity of two Middle-earth games, but this patent is held by Warner and cannot be used by outside studios.Patent diagram shows that Warner Bros.'s patents that own the Nemesis system will last until 2036:

复仇女神系统坐大牢!将被华纳拥有到2036年

Netizens angrily commented on Warner: One of the most revolutionary game systems in history was created, and two top open-world games were examples, but later they applied for a patent and did not use it themselves or let others use it.

复仇女神系统坐大牢!将被华纳拥有到2036年

According to Insider Gaming, the Goddess of Vengeance system will return grandly with the "Wonder Woman" game, but the game has been cut. Foreign media Forbes said that the Goddess of Vengeance system is going to jail again:

复仇女神系统坐大牢!将被华纳拥有到2036年

The Goddess of Vengeance system will be "in jail" for ten years

According to foreign media VentureBeat, the Vengeance Goddess system was patented by Warner Bros. Games in 2021, prohibiting other game developers from using the system in their games.If Warner Bros. Games continues to pay the related fees, the patent will remain locked in Warner Bros. Games until 2036 even after Monolith Studios is closed.This means that unless Warner Bros. Games decides to take action, the Nemesis system may not see the light of day again.

What is the Goddess of Nemesis System?

Monolith's Nemesis system first appeared in "Mido Shadow" and was also used in "Mido Shadow".The system allows for the often memorable enemy NPC characters to have more personality.With the Revenge system, players' behavior will be fed back to the enemy, and their reactions to the player's characters will change based on the decisions in the battle, providing them with personalized stories and fresh encounters based on the player's choice.Thanks to this system, each enemy feels like an evolving opponent to the player.