2025-02-28 18:54:24|Myriagame |source:minecraft skins
"Monster Hunter: Wilderness" caused dissatisfaction among PC players due to optimization problems during the first public beta, and there was no formal adjustment in the second public beta.For the official version of the game to be released, Capcom has officially released a number of improvements and adjustments from the full version compared to the beta test version during the beta test version.The following is an overview of some changes in game performance, game mechanism, weapons, etc. released on the official website!
Performance
The performance goals of the official version are as follows
Fix rendering errors in frame rate-first mode and improve performance
Play experience adjustment
Hitstop/sound effect adjustment
Adjustments are made mainly with ultimate moves and final skills, so that you can experience a better sense of blow during play
Reduce the reaction of accidentally hitting a companion
In public testing some time ago, a variety of weapons have been adjusted to alleviate the reaction when accidentally hitting a companion.
In the official version, the impact response of sledgehammer's slitting action will also be alleviated.
Add decorations to eliminate the reactions generated during missed attacks (buffer beads)
Adjust the frequency of monster area movement
Will make the monster's movement frequency similar to Monster Hunter: World
Easy camping features and quick travel can also be used to deal with it
Fucking the insect stick
Additional dance jumps and strengthen aerial movements
After jumping, you can continue to move in the air
Each dance jump will increase the power of air attacks, up to 2 stages
Additional offset effect for the initial part of the rush attack
The effect after absorbing the orange essence is changed to "rearing back when drawing the knife is not effective"
After absorbing the three essences of red + white + orange, add the effect of "reducing the influence of wind pressure, vibration and roar"
Long gun
The charge counterattack can also block the attack during the charge
In addition, a charge counterattack can be derived after any action
The higher the power of the attack during the power blocking period, the easier it is to improve the power accumulation stage.
Kill the axe
New actions that can be derived after adding accurate blocking and power blocking
Make multiple adjustments to make the attack cycle of accumulating in axe mode and consuming the slash slot in sword mode smoother
Strengthen the values of various attacks such as Quanli Slash
Added "rearing ineffective" effect to Quan Jiefang
One-handed sword
During blocking, the upper scaling will be derived.
Strengthen the values of various attacks (especially ordinary attacks and deadly combos)
Improve its response speed for basic concatenation segments including displacement, such as slash and horizontal slash, as well as blocking and slashing, deadly combos.
Enhanced avoidance performance of step back and glide slash
Other weapons types
bow
Taking ordinary attacks and curved shooting as examples, improve overall attack power, improve response speed, and reduce the power of the guide arrows to improve the balance of damage output methods.
When performing a concentrated weakness attack, it will no longer lock multiple wounds at the same time, but will lock and destroy each wound in turn.
Other weapons types
Various values are adjusted in large scale based on the attribute values, skills and game content in the official version and after passing the level.
Compared with past series, some attacks have lower hit judgments and lower damage.
Capcom officially released the global lifting timetable
PC Steam version is still scheduled to be lifted at 1 pm on the 28th
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