your current location:首页 > news>"The Witcher 4" has a huge team responsible for polishing the realism and immersion of the game world

"The Witcher 4" has a huge team responsible for polishing the realism and immersion of the game world

2025-04-02 21:08:22|Myriagame |source:minecraft skins

"The Witcher 4" is one of the most anticipated RPG masterpieces by players. Recently, the CDPR development team revealed that they have formed a huge team to polish the "reality" and "immersion" of the game world of "The Witcher 4".

《巫师4》有庞大团队负责打磨游戏世界真实感沉浸感

Recently, in the new AnswerRED podcast, senior PR manager Pawel Burza, game director Sebastian Kalemba, environmental art director Michal Janiszewski and engineering director Jan Hermanowicz discussed the process of building the game world.

Hermanowicz points out that a trusted world must remain consistent.Janiszewski added: "The purpose of the game world is to immerse players in the game immediately, and everything must be combined. Environment design, character shaping and scene layout must form a whole," he repeatedly reiterated: "All elements must be highly coordinated."

"It's very important for us to let players experience a game world that is as real as possible," Janiszewski said.

《巫师4》有庞大团队负责打磨游戏世界真实感沉浸感

Speaking of "The Witcher 4", Janiszewski revealed that CDPR has a "large team dedicated to authenticity".He took the forest environment design mentioned by Hermanowicz as an example. The team will do everything possible to ensure the reasonable distribution of leaves and trees, even the forest lines need to be specially designed.

He continued: “We have dedicated development tools, and we have the game world building teams using these tools to make development faster and easier in building the world.”