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Former B Society developer: "Starry Sky" lacks freedom, leading to mediocrity

2025-04-02 21:13:42|Myriagame |source:minecraft skins

"Starry Sky" should be the flagship masterpiece of this generation of Xbox.However, despite large-scale marketing, the game failed to be a big success because of its mediocre overall performance, lack of appeal in the story, and lack of gameplay.

前B社开发者:《星空》开发缺失自由度 导致平庸化

Recently, a former B-soft developer Nate Purkeypile was interviewed by foreign media PCGamer. He revealed the reason for the loss of "Starry Sky": the team size is out of control and the development lacks freedom.

Purkeypile said that when developing "The Elder Scrolls 5", the team had a lot of freedom, and a lot of exciting content originated from this free creativity, he enjoyed the job very much.When developing "Starry Sky", the team expanded to a scale of 500 people. The endless meetings, layered approval processes and solidified development pipelines completely killed the space for improvisation.

前B社开发者:《星空》开发缺失自由度 导致平庸化

Purkeypile admitted that when the team scales to the point where it is necessary to use Excel tables to manage creativity, the spirit of collaboration of small teams is gone.This change has made the process of developing games in B Club rigid and deprived developers of their creative freedom.

What is interesting is that the main criticism of "Starry Sky" is that it is dull and the main plot is dull and the companion characters have no highlights, and these are precisely the advantages of B Society's early works.

Despite this, the B-State insisted that Starry Sky was very successful, even compared it to the Elder Scrolls and Fallout series.They have not given up on this game and are working hard to produce more DLC content, which is expected to be launched this year.

前B社开发者:《星空》开发缺失自由度 导致平庸化