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Former developer says Bethesda's scale no longer allows developers to create freely

2025-04-02 21:14:56|Myriagame |source:minecraft skins

It attracted widespread attention when Bethesda initially announced that it would launch a new sci-fi role-playing game called "Starry".Players love this studio with a record of launching excellent role-playing games.However, when the game was finally released, some disagreements emerged among the player community.Some people feel the game is not meeting their expectations.One possible reason is that Bethesda has become too successful and too large.

The news comes from a media interview with a former developer of Bethesda.During the Game Developers Conference (GDC), Nate Purkey Pearl, a veteran who once worked at Bethesda and has now left the studio to work on his own projects, talked about Stars.Nate has always been happy to share his experience at Bethesda and his love for that time.

前开发者表示贝塞斯达规模已经不允许开发者自由创作

"Before I went solo, I worked for 17 years at a major game development company, and worked on the production of games like Fallout 3, Elder Scrolls 5: Skyrim, Fallout 4 and Starry Sky. 14 of those years have been in Bethesda, and I have witnessed it growing from our small team of about 65 people, working in the basement to about 500 people in four studios (not including all outsourcing and co-developers). When the team was still small, I really liked working in Bethesda, and what that small team could do was amazing. It was more like an independent studio. To this day, there are still many people playing Skyrim, and the team that made that game was only about 100 people." - Nate Purkey Pearl

At the time, he mentioned his love for Bethesda Studios to produce games like Fallout 3 and Elder Scrolls 5: Skyrim.Nate even got involved in the production of Starry Sky, but for him, things changed, which made him clear that it was time to leave.When he initially worked in Bethesda, there were less than 100 participants in Nate’s studio.This allows developers to develop more freely.

In Nate's introduction, he reiterated that developers were free to participate in the project at that time.Some of the content that ended up in "Skyline" was not even planned.New content like Black Slayer and Werewolf comes from the creations made by developers out of their love for their spare time.However, as Bethesda has become so large, the freedom of development has also been lost.

"Basically, if you do that (create yourself in your spare time) you will get into trouble because everything has a cost. However, that's not unreasonable. If 500 people do it, it's a mess. But what if only 100 people? It's easier to manage, and a lot of interesting ideas come from that." - Nate Purkey Pyre

Too many meetings and processes were set up in order to launch "Starry Sky".This is not accusing Bethesda, because once more than 500 developers are involved in the production of a game, they cannot deviate from the workflow and do other things.But this also made some players wonder whether the game would be more successful if Bethesda had not grown to its current scale and developers were free to use some interesting ideas.

Alas, this is a double-edged sword, because Bethesda's success means an expansion of scale and more people involved in the game production, which is likely to make some creative ideas difficult to stand out among the many voices.