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Former Bethesda designer stays away from 3A game development due to Fallout 76 encounter

2025-04-02 21:16:49|Myriagame |source:minecraft skins

In recent years, Fallout 76 has gone through a journey of self-salvation.But if you pay attention to this highly anticipated game when it launches, you will remember that besides being deeply involved in various controversies, despite its good infrastructure, there are still some pretty serious problems.

Volkswagen did not buy it. Project leader Jeff Gardner was once yelled at public criticism. Todd Howard later admitted in an interview that the team was "hard to meet player expectations".

前贝塞斯达设计师因《辐射76》遭遇而远离3A游戏开发

Nate Purkey Pearl worked as an artist at Bethesda for 14 years, and later left the field of development of large 3A games to become an independent developer.At last week's Game Developers Conference (GDC), he mentioned that part of the reason he decided to stay away from large-scale game development was due to the sharp criticism Fallout 76 suffered.

"It's a tough thing to launch Fallout 76. The network environment is really bad at times; even if Elder Scrolls 6 is excellent, I'm sure there will be hours of criticism on the tube, and there's even death threats. So I really don't want to face that anymore."

He also said that this problem is common throughout the gaming industry, and independent development receives relatively little negative attention.

“If you launch a game that is not popular with players, you know the Internet will treat you like a seal… I’m pretty sure that no matter what I missed in the game, as an independent developer, the exposure I faced as a poorer one as before.”