2025-04-02 21:16:53|Myriagame |source:minecraft skins
Players who look forward to the official release of "Road to Exile 2" this year may need to be more patient than expected.Game Director Jonathan Rogers said in an interview that he still hopes to end the early access phase in 2025, but that "may take a little more time."
"Road to Exile 2" shows on the Steam page that the early access phase will "continue until necessary", and it is expected that it will take "at least six months" to complete this phase.Considering that the game will be launched in December 2024, a brief estimate is that the game may be officially released as early as June.But from now on, it is only three months away from June. Judging from the current situation, it seems unlikely that this time will be officially released - and Rogers has confirmed that this is not just unlikely, but simply impossible.
"In terms of overall timing, I think we're generally still moving as planned. Initially, before we entered a critical stage of tension, we said that early access would last for six months, and looking back, it's unlikely to happen. My current idea is that early access will last for about a year. I hope it will be done this year, but it depends on how things are going. I mean, maybe it will take a little more time, but I'm still hopeful."
"I still really hope to launch this game in 2025 and officially release, so that's our goal. However, we have to see how it actually goes."
The pace of launching new professions may also slow down: "Road to Exile 2" launched six professions in the early access phase, and it was originally planned to add six more professions before the release of version 1.0, but this proved to be quite challenging.Rogers said he "wanted to add a new profession to every update", but the upcoming "Hunting Dawn" update to be launched on April 4 - the biggest update of "Road to Exile 2" at present - "very stressful" because "the Hunter profession must be added", which means the development team will not be able to determine the release date until yesterday.
"It's a bit like a very professional game production problem, but it's really a hassle," Rogers said. "While I'm very much looking to add a new career to every new season we've launched, I don't want to make a promise like that anymore because it leads to a situation where there's a lot of uncertainty in the production process and we can't promise anyone a release date."
All of this sounds no different from what Grinding Gear Games experienced in the months before the release of "Road to Exile 2".At that time, the developers of the original version of "The Road to Exile" were drawn to help perfect the new game, which eventually led to the postponement of a expansion pack originally planned by "The Road to Exile".Rogers said in January that their originally planned timeline "was deceiving oneself" because "Road to Exile 2" immediately encountered a series of problems after its release, and it required all personnel to work together to solve it.
Rogers said in January: "When hundreds of thousands of people still experience bad experiences in Exile 2, how can we consider making the expansion pack for Exile? The game has a crash problem, and there are serious problems with the balance of the later game. When Exile 2 is in an emergency, how can I transfer some of our most experienced developers from the Exile 2 project?"
This is the normal state of early access and general game development. Games are often delayed because it is not easy to arrange all matters - this is not perfunctory or despising. Arrangement of transactions is indeed difficult, and the more complex the relevant systems, the harder it is to integrate them together and make the game run truly smoothly.But at the end of the day, what really matters is getting the game right, which is much more important than following a 2023 schedule that someone casually wrote on a napkin.As Gabe Newell famously said, “The extension is only temporary. It is forever done badly.”
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