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More than 60% of "Call of Duty" cheating reports targeted console players, but most of them are false reports

2025-04-02 21:16:57|Myriagame |source:minecraft skins

Competitive game players have all accused others of cheating, or have become the target of accusation, or at least suspected that the opponents on the Internet were not "clean".But few gaming communities are more keen to accuse players of cheating than Call of Duty. Due to the proliferation of cheating software among Call of Duty players, Activision specially established the Ricochet department a few years ago, which is dedicated to anti-cheating efforts.

Since then, the Slingshot anti-cheating team has released progress reports every few months, recording statistics on banned cheaters and detailing new strategies to combat the latest and greatest behaviors of disrupting other people’s gaming experiences.The report released today mentioned the purpose of the “shadow ban”, new restrictions on qualifying, and questions raised by the community, but what attracted my attention was the part about false reports.

《使命召唤》超60%作弊举报针对主机玩家 但多为误报

Obviously, although cheating on the console platform is relatively rare and ineffective, console players have become the main target of today's Call of Duty cheating allegations.

The team wrote in a blog post: "For example, over 60% of the cheating reports received in Call of Duty: Warzone are targeting host players. Host cheating is possible, but our data have always shown that the number of host cheaters detected compared to PC platforms is very small. This means that while the 'death playback' may make people feel like a player is cheating, a large number of cheating reports targeting host players are actually inaccurate."

This is quite interesting because it makes people seriously wonder whether Call of Duty players can actually recognize it when they see truly suspicious behavior, or that most of the motivations for reporting are simply losing post-war frustration.

But the "slingshot" team still chose to trust the players.They believe that people often report players who they really think are using perspective hangs, but in fact these opponents may just be one of the many legal methods of detecting players through the wall in War Zone.

“We found that in many cases, these reports are inaccurate, such as killers who may have information advantages—such as using skills like ‘scout’ or using the real-time marking advantage of ‘spy cameras’.”

To solve this problem, a new "affected factor" module was added to the "Death Playback" system in War Zone, which will clearly tell the players about what aspects they are at a disadvantage: In a sample screenshot, the new "Death Playback" shows that the players were found because they used unsilenced weapons and were marked in real time.

Here is a complete list of game elements that will be reported by the Death Replay system. The notes about "equipment, kill rewards, battlefield upgrades, skills, etc." will be released in the mid-season patch:

- List of attackers who caused damage, including their username, weapons, damage caused and hits

- Influenced by real-time marking: If the enemy locks your position through sight

- Affected by drones: If the enemy marks your location on the minimap through drones, drone towers, or advanced drones

- Influenced by unsilenced weapons: When you fire, your location will be exposed to nearby enemies on the minimap

The enhanced version of "Death Replay" system of "Call of Duty" will be launched in the third season, which will be launched on April 3.