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Yoshida Shuhei: "Neil: Age of Mechanical" proves that Japanese games do not need to deliberately cater to the

2025-04-02 21:17:18|Myriagame |source:minecraft skins

In an interview with Japanese media AV.Watch, Shuihei Yoshida talked about the game "Neil: Age of Mechanics".Yoshida said that "Neil: Age of Mechanics" is a key game for Japanese games to revitalize the country's gaming industry after they struggled to pursue overseas trends in the PS3 era.

吉田修平:《尼尔:机械纪元》证明了日本游戏不需要刻意迎合西方

He said: "I don't think Yoko Taro was going to make this game if it would sell well overseas. However, it was a big success overseas. Since then, it has been clearly seen that Japanese creators have made 'Japanese specialty' works that sell well overseas. Everyone realized this through Neil.

It's not just a matter of 'it' that', but 'we have to do it'.Therefore, the direction of Japanese creators has become ‘let us no longer imitate overseas countries’, ‘if we create with our own culture and the way we understand it, overseas players can understand it’.

吉田修平:《尼尔:机械纪元》证明了日本游戏不需要刻意迎合西方

PS3

I think the Japanese game industry has been revived after Neil, so that it can be said that there is a watershed between ‘before Neil’ and ‘before Neil’.Simply put, I think Neil: Age of Mechanism is a game that makes people realize ‘Let’s build something that belongs to Japan’.”

In the same interview, Yoshida Shuhei also praised the action game "Tsukema Island Ghost" created by American developer Sucker Punch, saying it was the first foreign PlayStation first-party game that sold over one million in Japan since Crash Wolf 3 in 1998.

吉田修平:《尼尔:机械纪元》证明了日本游戏不需要刻意迎合西方

It is worth mentioning that previously, the well-known Japanese game producer Masahiro Sakurai also called on Japanese game developers not to deliberately cater to the West and to create games that Japanese people like.

吉田修平:《尼尔:机械纪元》证明了日本游戏不需要刻意迎合西方

But there are also different voices in Japan.Earlier this month, "Final Fantasy 7: Rebirth" director Naoki Hamagushi admitted in an interview with SIE that they are now developing games to target global audiences and conduct a thorough moral scrutiny rather than prioritizing Japan and creative freedom.

吉田修平:《尼尔:机械纪元》证明了日本游戏不需要刻意迎合西方

It seems that someone hasn't figured it out yet

From the perspective of Shuhei Yoshida, the success of "Neil: Age of Mechanism" marks an important turning point in the Japanese game industry.In the PS3 era, many Japanese developers tried to cater to the tastes of overseas markets, especially Western players, to imitate large open world games or linear narrative masterpieces that imitate European and American styles.However, this trend-seeking practice often leads to Japanese games losing their own characteristics and their market performance is not satisfactory. Many works gradually lag behind Western developers in terms of global competitiveness.

The emergence of "Neil: Age of Mechanism" breaks this dilemma.With his unique narrative style, profound philosophical themes and Japanese aesthetic artistic design, Taro Yoko created a game that is both niche and strongly personal.It did not deliberately cater to overseas markets, but unexpectedly achieved great success worldwide (selling volumes exceeding 9 million).This sends a signal to the Japanese game industry: adhere to its own cultural characteristics and creative concepts, and instead find a foothold in the international market.

吉田修平:《尼尔:机械纪元》证明了日本游戏不需要刻意迎合西方

It can be said that "Neil: Age of Mechanism" is one of the catalysts, which proves that Japanese games do not need to blindly imitate the West, but can regain confidence and market through their unique "Japanese nature" and point out the direction for Japanese game creators.