2025-04-04 22:58:08|Myriagame |source:minecraft skins
On March 21, 2025, the mecha-themed game field welcomed a special new member - the super robot fighting game "Mobile Team VS" developed by the game principality.This work takes "super robot battle" as the core, gathers classic anime mechas such as "Demon Z", "The Last Day of the True Gaita Robot World", and "Super Beast Me", and integrates original characters to try to open up a unique path in the traditional red sea of fighting games.Similar to You Ke behind "Black Myth: Wukong", the game Principality started as a mobile game, and its "Mobile Team Battle" is about to celebrate its ninth anniversary. From the mobile game to the buyout mecha fighting game, the journey of "Mobile Team VS" has just begun.
The mecha feast intertwined with classic and original
The most eye-catching selling point of "Mobile Team VS" is its in-depth tribute to Japan's super robot culture.The starting lineup includes 12 controllable bodies, five of which come from classic IPs: including "Demon Z" and "Great Demon" in the "Demon Z" series, "True Gaita Robot" in "The Last Day of the World", "The "True Gaita Robot" in "Super Beast Machine God Broken I", and "Boss Robot" with a comedy color in "Demon Z".The addition of these bodies undoubtedly evokes old players' memories of the "Super Robot Wars" series.
Taking "Demon Z" as an example, its iconic "photon force ray" and "rocket flying fist" are perfectly restored in the game. The metal collision sound during attack and the dynamic effect of the ejector tail flame both show a heavy mechanical texture.The "Getta Robot" replicates the essence of "combination deformation" in the original work through the form switching system (land, sea and air three forms). Players can seamlessly switch forms in a battle and experience the connection fun of different combat styles. This design has even been rated by foreign media as "an advanced version of the Pokémon trainer mechanism in "Nintendo Star Fight"".
The original body should not be underestimated.Seven mechas from the mobile game "Mobile Team Battle", such as "Wu Shuang" and "Qinglong", complement the classic body with their unique weapon design and combat style.For example, "Wushuang" took Lu Bu, a famous general of the Three Kingdoms, and waved the Fang Tian Painting Ji to perform a melee combo, while "Qinglong" relied on his light figure and movements that were very escalating in martial arts to build a close-range suppression system.Although the original characters lack the support of IP sentiment, their distinctive visual style and gameplay still inject fresh blood into the battle.
Conservatism and innovation in fighting system
As a fighting game produced by small and medium-sized manufacturers, "Mobile Team VS" adopts the strategy of "seeking change while maintaining stability" in system design.The basic framework continues the classic templates of traditional fighting games: light, medium and heavy attacks are combined with killing skills, pitching skills, EX skills and super killing. The command input is mainly based on general operations such as "forward shaking", "counter shaking", and "super dragon", which lowers the threshold for new players to get started.However, what really makes the game stand out is its original "dual armed system".
This mechanism is inspired by the V system of Street Fighter 5. Each body can choose one of two "armed" before the battle, thereby completely changing the attack mode and tactical positioning.Taking "Breaking the Sky Me" as an example, after selecting "Breaking the Sky Light Tooth Sword", the body will abandon long-range weapons and rely on large-scale swords to suppress the opponent; if it switches to "Breaking the Sky Cannon Formation", it will transform into a mobile turret and use missiles, machine guns and broken air cannons to cover the firepower, but after each attack, the loading cycle needs to be completed, which greatly improves the strategy.This "one machine, multi-faceted" design effectively makes up for the shortcomings of insufficient number of starting machines, and also provides rich development space for deep players.
In addition, the game finds a balance between simplified operation and hardcore experience.In addition to traditional command input, players can automatically connect the segments through "Dragon Key Continuous Touch + Single Key Trigger". This mode not only retains the sense of operation of confirming hits, but also avoids newcomers being discouraged by complex tricks.The functions of the advantage frame display and continuous challenge in the training mode also reflect the developers' attention to the needs of the fighting community.
Salute to the classics and resonate with the times
The visual presentation and performance style of "Mobile Team VS" can be regarded as a "fighting" interpretation of the "Super Robot Wars" series.The body adopts a three-headed "super deformation" (SD) shape, taking into account both cuteness and courage; the ultimate performance replicates the classic shot of "full-body cut-in" in "Mobile Warfare" through partial close-ups and gorgeous special effects.Such as the close-up storyboard when the "Great Demon God" summons "The Thunder", or the original storyboard restore when the "Getta Robot" releases the "Getta Spiral Light Beam", is still enough to ignite the passion of the soul of steel lovers.
It is worth noting that in Forbes' interview, the development team bluntly stated that Street Fighter 5 and "Sin Equipment" had a profound impact on them.For example, the "Flash Counterattack" system combines the "Shattering Kang" of "Street Fighting 5" and the "Da Kang" system of "Sin Equipment: Struggle", while the aerial mobility and freedom are derived from "The King of Fighters" and "The Revelation of Cang Yi".This "learning from others" design idea allows "Mobile Team VS" to maintain the uniqueness of the mecha theme while also having the solid feel of traditional fighting games.
Challenges and the Future: The Breakthrough of Niche IP
Although "Mobile Team VS" performs well in core gameplay, the challenges it faces cannot be ignored.The first thing to be affected is the lack of content: although the 12 bodies have improved playability through the armed system (it is worth noting that the "League of Legends" derivative fighting game "2XKO" created by Riot Games has recently been revealed to have 10 characters in its first release), it is still difficult to meet the needs of fighting players for character diversity.In addition, the single player mode only includes arcade and "Mensored War Chronicle" tower climbing gameplay, lacking "Street Fighter 6"-style narrative-driven content, and its appeal to new players is limited.However, Game Duchy has shown long-term ambitions by updating the roadmap.In the future, free bodies such as "Black Gaita" and "Demon Caesar" will be added one after another, as well as paid DLC "True Gaita Robot" and "Tianzhi Leima".What is more worth looking forward to is that the "Plot Mode" planned to be launched in the fall will combine the turn-based strategy of "Super Robot Wars" with fighting. Players need to deploy mechas on the grid map and then decide the outcome by one-on-one battle.If this model can improve the world view and deepen character creation, it may become the key to attracting mild players.
Conclusion: The new fire of the Soul of Steel
"Mobile Team VS" is not a perfect fighting game, but its persistent restoration and gameplay innovation in classic mecha culture is enough to gain a place among similar works.For players who love veteran IPs such as "Demon Z" and "Getta", it is a rare carrier of sentiment; for fighting enthusiasts, its solid system and unique arming mechanism provide space worth studying.At a time when super robot culture is gradually declining, this work is like a stubborn fire, trying to rekindle the golden age of mecha with steel fists and light beams.
As the development team said: "We are not only the maker of fighting games, but also believers of super robots." The future of "Mobile Team VS" may depend on whether these believers can find their own balance between business and love.
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