your current location:首页 > news>"Iron Fist 8" supervised responding to player dissatisfaction: The team is fully analyzing feedback

"Iron Fist 8" supervised responding to player dissatisfaction: The team is fully analyzing feedback

2025-04-06 20:54:40|Myriagame |source:minecraft skins

"Iron Fist 8" is currently at a disadvantage in the confrontation with the player group, and its second season has been almost unanimously criticized, causing its recent reviews on Steam to plummet to "bad reviews".

Currently, only 14% of the reviews in the past 30 days are positive, and their overall review remains "mixed" because Steam has marked this situation as an evaluation bombing incident.I'm not sure if this must be true, though - of course, not every bad review has a deep insight, but it's clear that the second season's changes are unpopular.

Part of the reason is that overall, the direction of Iron Fist 8 is completely inclined toward offensive play.This is completely different from "Iron Fist 7", which is very defensive and negative gameplay in the later stages.

But the player group does not like the more aggressive thinking of "Iron Fist 8". For a while, Bandai Namco seemed to realize this.The live streaming before the season two changes seemed to convince people that developers would pay more attention to defensive gameplay.

《铁拳8》监督回应玩家不满:团队正在全力分析反馈

However, they actually didn't do that at all.In fact, the situation seems to be the exact opposite.Characters like Bryan who should have been weakened were instead enhanced, and fans felt that the character lineup became largely homogenized and turned into random move combinations without giving each character a unique weakness to diversify.

The current top negative review on Steam reads: "No one asked for these changes at all, and even new players have never asked for more offensiveness in a game that is obviously lacking in defense options and is as easy as most Iron Fist games to win by pushing buttons randomly."

Steam user and Iron Fist competitive player IncosiderateRaccoon also left a comment on Steam, saying: "Developers don't understand the characters they designed. They see that characters have advantages and disadvantages, but continue to not allow characters to have these shortcomings. Instead, they homogenize the characters to make them similar to other characters, resulting in the characters being too powerful."

In the days after the patch was released, players' boycotts did not ease, which seemed to prompt game supervisor Katsuhiro Harada to respond quickly to the situation on Twitter."I know very well that the result is a disconnect between the needs of the player community and the results of the game tweaking," he said in response to a discussion between producer Michael Murray and numerous fans.

He went on to say, “Our Battle & Adjustment Team is working day and night to read all feedback records from the player community and to develop future improvement policies and changes.”

This is a relatively brief and euphemistic response.While developers have promised to solve some of the game's balance-breaking issues - currently mainly involving Paul and Jack 8's moves - it's unclear how long it will take to make major reforms to solve the most dissatisfied problem of players at the moment.