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"Neil: Mechanical Age" only took two years to develop. It was originally thought that 1 million units sold

2025-04-10 22:02:47|Myriagame |source:minecraft skins

"Neil: Age of Machinery" game producer Yosuke Saito and game director Taro Yoko were interviewed to discuss the sales of the game.Yokoo Taro originally expected the game sales to reach 750,000 copies, twice the sales of the first "Neil" game, while Yosuke Saito set his target at 1 million copies.This is mainly because Yosuke Saito wanted to make a game for Japanese local players at that time, without considering the overseas market.

《尼尔:机械纪元》开发只用了两年 原以为100万套销量

However, the actual sales of "Neil: Age of Mechanics" far exceeded the expectations of the two.In fact, Neil: Age of Machinery has now sold more than 9 million, 9 times that of Yosuke Saito.

In addition, the development cycle of "Neil: Mechanical Age" is very short, only a little over two years, and SE also has very little budget.

For a 2A game, Neil: Age of Mechanism has obviously achieved great success, but the game has not received a sequel in the past 8 years.Although SE later launched "NieR: Reincarnation" in 2021, it is a mobile game.

The good news is that producer Yosuke Saito has previously confirmed a new work, and the series will celebrate its 15th anniversary on April 19.

《尼尔:机械纪元》开发只用了两年 原以为100万套销量

At the end of last month, former SIE executive Shuhei Yoshida praised the game "Neil: Age of Mechanics".Yoshida said that "Neil: Age of Mechanics" is a key game for Japanese games to revitalize the country's gaming industry after they struggled to pursue overseas trends in the PS3 era.

He said: "I don't think Yoko Taro was going to make this game if it would sell well overseas. However, it was a big success overseas. Since then, it has been clearly seen that Japanese creators have made 'Japanese specialty' works that sell well overseas. Everyone realized this through Neil.

It's not just a matter of 'it' that', but 'we have to do it'.Therefore, the direction of Japanese creators has become ‘let us no longer imitate overseas countries’, ‘if we create with our own culture and the way we understand it, overseas players can understand it’.

I think the Japanese game industry has been revived after Neil, so that it can be said that there is a watershed between ‘before Neil’ and ‘before Neil’.Simply put, I think Neil: Age of Mechanism is a game that makes people realize ‘Let’s build something that belongs to Japan’.”