2025-05-25 21:33:42|Myriagame |source:minecraft skins
"The Elder Scrolls 4: Annihilation Remake" is just the latest case among many classic old game remakes and optimized versions, and the "Fallout" series seems to be expected to receive such treatment.After Bethesda returned to the Elder Scrolls series, people naturally speculated that the studio's first "Fallout" work, Fallout 3, would be the first choice for remakes.But what about the first generation of Interplay's beloved Fallout? Series co-creator Tim Kane is thinking about this and pointing out that there are some pretty critical challenges.
In the latest video, Kane takes the theme of "Funny Friday" and discusses the problems that developers may face in remakes the first generation of Fallout.Although he had previously envisioned a more thorough remake, this time he focused on "remaining the code and content of the original game: fixing bugs, optimizing code, adapting it to modern operating systems and supporting higher resolutions."Although this late 1990s classic is still one of the best RPGs on PC platforms, players often face many inconveniences when revisiting it.
Picture renovation may be the perfect solution.Kane admitted that he often thought about this issue, especially when thinking about some parts of the game that he didn't like and wanted to modify.“But once you open this Pandora’s box, the problem comes,” he reminded, stressing that he doesn’t have to take on the project himself, or even be sure to try it out: “After watching this video, you might be like, ‘Okay, let’s not remake Fallout.’”
Kane focused on three challenge categories: “Legal issues, technical issues and subjective issues,” but he also pointed out that these issues were intertwined.First of all, the source code problem."When I left Interplay, they said 'You'd better not leave any copy', so I destroyed all the source code." He said he even cleaned up early prototypes and library files, losing "personal experimental projects."
But there is also good news: Interplay co-founder Rebecca Heineman recently revealed that she found a copy of the code "lost" of Fallout 1 and Fallout 2.But Kane pointed out that even if he "miraculously gets the code", he will immediately encounter problems - because the code is written in the Watcom compiler."It's old, no longer supported, and has bugs - I've found bugs in this compiler, and some have to be reported to the official fix because it needs to be used in Fallout development. I'm sure there are more issues."
Kane explained that his archived Fallout code does not contain sound effects and animations."The programmer who wrote this part of the code refused to give me the source code. At that time, I didn't know what was going on, and now I don't know what happened - he only gave me a compiled library file." Although these resources can be extracted directly from the finished game, it is very difficult to convert them into high-quality content suitable for remakes.
Next is the issue of music licensing.Kane mentioned that although there was no time limit when Fallout's first generation used The Ink Spots' Maybe, such a licensing did not cover possible remakes and therefore had to be renegotiated.He also talked about the trade-offs for bug fixes: BUGs that cause crashes, memory leaks, items lost or dialogue errors obviously need to be fixed, but beyond this range, subjective modifications will be involved, which may deviate from the original style that players love.
"What about AI bugs? Can AI be optimized? Of course, it's OK. But is this a fix, or are you subjectively tampering with the game?" Kane gave an example, saying that NPCs may shoot at each other, and companions may accidentally injure the player or flee the battle but do not withdraw from the battle state."These are places you might want to tweak, but is it reasonable to do this in the remake? Because it will change the feel of the game."
Kane believes that there is room for improvement in the companion system - because this is a feature that was added later in the development stage."But 'better' is subjective: this will remove some 'clumsy' - some 'clumsy' are actually very interesting, and it's exactly what players like. For example, Ian will no longer accidentally shoot you with the Uz submachine gun." "Annihilation Remake" has proved that it may be more interesting to keep a little absurdity, especially for old games, where players often have special feelings for some famous bugs.
Kane also mentioned that players can pass the game without collecting the initial mission target "water chips" - this is a common trick used by Speed Pass players."Do I fix this? Another seemingly trivial detail: I'll beat the supercomputer ZAX in chess with a intelligence check - but the check has a bug and it will never trigger a critical hit. Should I fix it?"
Even if you decide to fix some problems, new problems can be triggered.For example, forced water chip collection may require additional conversations, but "Supervisor" voice actor Kenneth Marles died in 2011."Our choices are: not adding new lines, which would be weird; adding undubbed text; carefully writing lines and reusing dubbed clips from other conversations - feasible, but extremely limited."
Kane also envisions the possibility of having other actors imitate Mars' voiceover: "I don't know the legal level, nor do I want to discuss it at the ethical level. But the fifth option is to use AI voice simulation software to generate the supervisor's lines - I bet a lot of people hate this idea. I proposed it because the people who remake Fallout have to consider these issues."
Kane also discussed the possible platform for the remake to be logged on, as well as the need to adjust the menu and how to manipulate it.He asked: Should the UI, control, inventory system or difficulty settings be adjusted according to modern players' habits? "How much are we changing the original Fallout now? Is this an optimization experience, or is it a new game? Should the 'critical failure' mechanism be completely removed - I know a lot of people hate it - or provide switching options?" Finally, there is the visual aspect.Supporting higher resolution means either scaling the material in real time or being fully renovated in advance."Or staying it the same, just that the character and interface elements appear smaller after the resolution is improved?" Kane concluded, thinking that the technical issues "are what I am good at and willing to solve", but subjective discussions will never reach a consensus.“Whoever remakes the game has to understand that some discussions turn into arguments.”
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