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Japanese media interviews the CEO of the studio "Expedition No. 33" and the tips for creating masterpieces

2025-05-25 21:36:31|Myriagame |source:minecraft skins

The popular masterpiece "Light and Shadow: Expedition No. 33" created by the French small studio Sandfall Interactive has achieved both limited edition and reputation, and is even expected to win the annual game. Recently, Japanese media interviewed studio CEO Jom Blossey to learn about the secrets of the development of this masterpiece.

日媒采访《33号远征队》工作室CEO 打造杰作的诀窍

·Summary of the interview:

As the studio's first work, such praise is still unbelievable.

In particular, it has been found to be particularly concerned about artistic concept design.

Although the feedback is not comprehensive, it feels that Asian players care more about the ending and story design, European players are more dissatisfied with the difficulty.

日媒采访《33号远征队》工作室CEO 打造杰作的诀窍

We admit that we are influenced by famous Japanese RPG games.

Specific games include "FF6~10th Generation", "Fantasy Water Margin", "Alchemy Workshop" series, "Persona Record", etc.

I would like to say that "Persona 5" personally believes that combat performance and UI design are the best in the world.

There was originally a DLC plan, but now the response is beyond imagination and we need to re-analyze (scale).

The composer was recruited directly into the team since the beginning of game development, in order to better create an excellent music with a sense of atmosphere.

日媒采访《33号远征队》工作室CEO 打造杰作的诀窍

There is nothing special about success, and there is no secret. It is just thanks to the amazing team members.

The team actually had only 6 people at the beginning of game development, and the former Ubisoft bosses did teach a lot of things when they joined.

Now the team has been expanded to 32 people + one dog.

The game's artistic sense is amazing, and the characters are still realistic.

日媒采访《33号远征队》工作室CEO 打造杰作的诀窍

We use Unreal 5's MetaHuman Animator technology to realistically capture the expressions and acting skills of the actors.

The principle established at the beginning of development must be a turn-based battle that faithfully restores the sense of reality.

The point I pay special attention to the story structure is that "sadness or lament" is reflected in how people around me will regain their strength.

Finally, I said thank you in Japanese to the Japanese player.

日媒采访《33号远征队》工作室CEO 打造杰作的诀窍

日媒采访《33号远征队》工作室CEO 打造杰作的诀窍