2025-05-25 21:37:34|Myriagame |source:minecraft skins
In the mid-2000s, Pandemic Studio conquered countless players with Star Wars: Frontline and its sequel Star Wars: Frontline 2.After the second installment was released, EA acquired Pandemic, while Lucas Art instead signed a contract with Free Radical Design to develop the third installment of the series.
But the latest news shows that Pandemic actually launched the development of "Star Wars: Frontline 3" immediately after the release of "Star Wars: Frontline 2".After launching high-quality DLCs with characters such as Kit Fisto, Asaji Ventris, Anakin Skywalker and four new maps, the team started preparing for a sequel.
"Front Line 2" designer Dan Nanni revealed in an exclusive interview with the VideoGamer podcast that Pandemic has indeed launched the third generation of development.Although the final completion rate of Free Radical Design version is still abandoned by 95%, Pandemic's version has not even come out of its prototype stage."To be honest, we just started preparing and the negotiations were deadlocked," Nanni explained.
The core contradiction is that the development cycle of the first two works is completely inapplicable to the third generation.When the team moved from the PS2/Xbox platform to the then-new Xbox 360/PS3, it needed a thorough refactoring to create a next-generation experience."The new host is not adaptable by a simple port. The unknown hardware performance boundary requires a lot of trial and error, and we don't have buffering time at all."
With Star Wars: Frontline 2 released simultaneously with the movie Star Wars Prequel 3: Revenge of the Sith, Lucasfilm has made the game an important part of film marketing.When Pandemic was preparing for the third generation, Lucas still hoped to maintain this pace of film and game linkage, but the longer development cycle obviously could not meet the demand.
The later leaked version of Free Radical Design actually inherited Pandemic's core innovation: the integrated combat of heaven and earth.After the introduction of space warfare by the second generation, Pandemic has begun to develop super-large maps that can seamlessly switch between space and surface battlefields and have made significant progress.
In 2009, Pandemic Studio was regrettably closed with the release of World War II game "The Destroyer".At this time, Lucas Art had already handed over the development rights to Free Radical Design, the studio of "Space-Time Divider", but the project was still difficult to escape.Today, EA's reboot of Star Wars: Frontline 2 (no longer associated with Pandemic's work), still has a large number of active players, but the Orthodox third seems to be far away.
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