2025-05-25 21:37:53|Myriagame |source:minecraft skins
At 2 a.m. today, Blizzard conducted a live broadcast of PTR bonfire in the ninth season of Diablo 4 "The Original Sin of Hradim" and announced a series of changes, one of which had a huge impact on the entire game - the "suppression" mechanism was about to be severely weakened!
Weak 80%?!
During the Bonfire Chat Live, the developer admitted that the mechanism of "suppression" has long been too imba.Its damage bonus is basically equivalent to 1000% multiplication and improvement. After matching with a specific build, all other affixes will be completely destroyed.Originally, the original intention of this affix was to allow tank-type characters to obtain additional damage bonuses through health and Fortify, but in fact, it became the best choice in almost all cases, which was too powerful.
This change directly cut the basic damage bonus of "suppression", which was reduced by about 80%.Although the damage bonus is still multiplication, if it was 1000% of the bonus before, it would only be 200% left now.
Affix adjustment
The affix of "suppression" itself did not escape the disaster.The "suppress" value on the equipment will be lowered, becoming closer to the value of critical damage.In the past, a piece of equipment might have a 200% suppression bonus, but the critical damage was only 55%, which was a huge gap.After the new season, these two numbers will be closer, and the gap is not that exaggerated.
After the new season, it is still unknown whether the "suppression" gameplay can still be played.It should be noted that these changes are currently only on PTR (test server), and Blizzard may adjust the weakening range according to community feedback, or even roll back a little.
"Diablo 4" Season 9 2.3.0 PTR Bonfire Live Reddit Netizen Highlights Summary
There will be no balance adjustments in the current eighth season
S9 season goal: Improve more diversity of activities by upgrading the system.
Blizzard is "overall satisfied" with career balance, Lightning Spear (LS) wizard is slightly stronger, while Spirited Age is slightly weak
Official attitude: "Any Build can pass the content."
Game changes
Equipment drop optimization:
As the difficulty of torture increases, you will find more high-quality ancestral items, as do the Nest leader.
The drop rate of legendary runes has increased, and the drop of harmony tributes has increased. All tributes must now be removed.
The resources of the Whispering Chest are increasing.You can now find the complete gems in the Whispering Chest.
The price of jewelry chests is reduced (30,000 pieces), and each treasure chest drops multiple items and has a chance to drop ancestor items.
Hell Frenzy drops more gems.
New Features
Heradim magic is obtained in a similar way to the witch/leader's ability
Players can "make homemade magic":
Catalyst: Bind additional effects for each skill bar skill.
Perfusion: Adjust damage mode, such as converting all fire damage bonuses to toxin damage bonuses.
Arcane: Add 3 custom modifiers to the catalyst effect, which are magical, rare and legendary.
Hradim Jewelry:
The secret art gems similar to the seventh season can be inlaid with jewelry.
There are 15 kinds of gems, some of which have "special mechanisms", such as randomly generating attacks on your "jewelry guardian".
Heradim Room:
Mini dungeons are embedded in ordinary dungeons.
Select a mission from the Trial List and quickly kill enemies for the best rewards.
Incremental Nightmare:
Torture level 1 and above drops the increasing nightmare sign.
Challenge multiple Nightmare dungeons in succession, and teleport directly to the next dungeon through the totem without returning to the city.
Astaros returns as a dungeon boss.
It can be teleported directly between Nightmare dungeons.
New affixes such as materials and gemstones are added to the talisman seal.
Overall changes
Repression mechanism weakens:
The original intention of suppression is to tank Build, which converts high health to damage, but is currently too strong for all professions.
Weakening by about 80%, still effective but no longer far ahead.
Bonus damage rebalancing:
The attribute bonuses such as critical damage and suppression tend to be consistent, increasing the diversity of the Build.
Basic skills strengthened:
The damage of some skills doubles or triples, adjusts the coefficient, and supports basic skills to create the final build, but it will not be too powerful.
Resistance adjustment:
The maximum resistance upper limit was reduced to 75%, and the total upper limit was still 85%.
The resistance bonus of some dark gold equipment is too high and has been weakened.
Core passive adjustment:
Partial passive redesign avoids excessive growth and has more balance adjustments.
Career balance
barbarian:
Earthquake skills are weakened.
The legendary peak node is simplified.
New Dark Gold Equipment: Strengthened Slashing
Druid:
The catastrophe skill is weakened.
Legendary equipment upgrade.
New Dark Gold Equipment: Strengthening and Crushing.
Necromancer:
Soul clefts have too many functions, and the barrier is removed and the overall weakens.
Blood Tide Dark Gold Equipment is weakened.
New Dark Gold Equipment: New Skeleton Mage Jungle
Ranger:
Death Trap is weakened by unique equipment.
The unique equipment of Eagle Horn is enhanced.
New unique equipment: Enhanced random shooting.
Witch:
The legendary effect of the crack energy (lightning spear) is weakened (too strong).
Burn damage rebalances.
New unique equipment: Strengthen Hydra and increase sputter damage.
Spirit Witch:
Betrayal + Razor Wings Strengthened.
The Hunter skill can now be reset.
New Dark Gold Equipment: Strengthened Thorn + Toxin Build.
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