2025-06-02 21:49:34|Myriagame |source:minecraft skins
"Eye of Heart" looks like a gorgeous third-person shooting technology thriller game with a slightly Xbox 360 era style - it recently "breaks the lockdown" and will be officially released in a few weeks.There are three most notable points about this game: one is the identity of the director - Leslie Benzies, who has long served as Rockstar Games producer and chief designer of Grand Theft Auto 5; the second is that it will be released soon but has almost no attention; the third is that "Eye of Heart" will add a user-generated content (UGC) mechanism similar to "Roblox", which Benzies hopes will become the core part of the game's "ten-year development plan".
“The studio will continue to provide new content to the game through the Play.MindsEye platform,” he said in an interview.The Play.MindsEye he mentioned is a platform that carries the additional content officially produced, while the tool players use to create custom worlds and experiences is called Build. Eye of the Heart, which cannot be confused.
This in-depth interview is less than two weeks away from the launch of "Eye of Heart" on PlayStation 5, Xbox Series X/S and PC platforms on June 10.“Some content (like racing mode) is designed purely for entertainment, but we try to incorporate most of it into the plot. So once you experience our ‘ten-year master plan’, you have a clear understanding of the whole picture of this universe.”
"Eye of Heart" was originally disclosed as a spin-off of "Everywhere".The latter is a mysterious MMO designed to create an open world meta universe with multiple ecological environments and multiplayer modes.This vision has helped Benzis’ studio Build A Rocket Boy raise nearly $40 million, but the concept of Everywhere has gradually fallen behind the scenes as the team turns to partner with Killer franchise developer IO Interactive to launch Eye of Heart as a traditional single player of $60.
Although this shooting game about "Pre-Soldier in Las Vegas (Fictional Version)" starts with a 20-hour linear plot, the official promises to extend the life cycle with updates and user-generated content after release.The specific implementation is not clear. Benzis avoided the details in the interview, but it sounds like the "user content monetization" model of "Rob Less".
“We plan to join the multiplayer mode to create a full open world,” he said. “Of course, we will also focus on what players create and incorporate it into the development plan. Given the ease of use of the tool, we think there will be a large number of players willing to try to create. Hopefully some of them produce engaging content that we can promote to other players.”
I also hope that “some people can produce engaging content”, but here “some people” I refer to the Build A Rocket Boy team – after all, they are selling a $60 game and some of the follow-ups require a paid pass to unlock.In other parts of the interview, Benzis talked about the positioning of the game creation tool, saying that he hoped it would be between Rob Less (complex but powerful) and Minecraft (simple but easy to use).Epic just recently announced that it has paid more than $300 million in share for the creators of Fortnite.
"The ultimate goal of the creation tool is to make players easily create their own multiplayer open world games," Benzis told reporters. "Anyone can pick up the game, drive and explore, stay in the place of interest, design a small task, then jump into the car and continue on, creating the next task. When you design hundreds of such tasks, it's equivalent to creating your own open world game - that's our creative vision."
These goals are ambitious for a fledgling studio and a brand new IP.If the game's main body is of good quality, there may be a chance; but otherwise, it may be difficult to save "Eye of the Heart" based on the promise of "user-generated content".
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